instance

codeigniter instance of model class

﹥>﹥吖頭↗ 提交于 2019-12-03 02:58:42
I'm developing a site with codeigniter. Now, normally when you use a class in codeigniter, you basically use it as if it were a static class. For example, if I head a model called 'user', I would first load it using $this->load->model('user'); and than, I could invoke methods on that user class like $this->user->make_sandwitch('cheese'); in the application that I'm building, I would like to have one UserManagement class, which uses a class called 'user'. so that, for example I could $this->usermanager->by_id(3); and this would return an instance of the user model where the id is 3. What's the

Getting name of the class from an instance

删除回忆录丶 提交于 2019-12-03 01:23:36
问题 I have the following problem: I get an instance of a class passed and want to know the name of the class of this instance. How to get this? 回答1: NSStringFromClass([instance class]) should do the trick. 回答2: if all you want to do is test an object to see if it's a type of a certain Class BOOL test = [self isKindOfClass:[SomeClass class]]; 回答3: From within the class itself -(NSString *) className { return NSStringFromClass([self class]); } 回答4: Just add a category: NSObject+Extensions.h -

Does it make sense to have a non static method which does not use an instance variable?

萝らか妹 提交于 2019-12-03 01:09:36
The compiler does not let a static method call a non static method. I understand it does this because a not static method usually ends up using an instance variable. But does it make sense to have a non static method which does not use an instance variable. If we have a behavior which does not affect or isn't affected by the instance state , shouldn't such a method be marked as static. Often times, no. If the method doesn't touch any instance state, there's no reason to tie it to an instance. Of course, static methods can't be inherited or overridden, so that's one obvious time that you would

NullPointerException in while loop when trying to add new Class instances to ArrayList

泄露秘密 提交于 2019-12-02 23:09:57
问题 The more I google this the more confused I'm getting. I'm bringing in a list of names of unknown length with some other details in from a CSV which I then need to turn into Person objects and store in a list called people which is the instance variable for the class Club, a list of its members basically. This is a very simplified version of something more complex I need to do in which I need to while loop through a file creating objects for each line which I then need to add to a list

Multiple docker containers for mysql or one instance with multiple databases

旧巷老猫 提交于 2019-12-02 22:03:52
I have a question regarding best practices using docker containers. I need one database for each application I develop. Now my question is whether I should use one mysql docker instance with multiple databases inside or should I create one instance for each database. The disadvantage I see with creating one instance per database is that I can't have a user which has access to all database. I know this is a pro for security reasons but when I try to backup from a client than I need to go in every instance for backup up. And isn't multiple instance using to much overhead of resources (although

__init__ and arguments in Python

佐手、 提交于 2019-12-02 20:12:24
I want to understand arguments of the constructor __init__ in Python. class Num: def __init__(self,num): self.n = num def getn(self): return self.n def getone(): return 1 myObj = Num(3) print myObj.getn() RESULT: 3 I call the getone() method: print myObj.getone() RESULT: Error 'getone()' takes no arguments (1given). So I replace: def getone(): return 1 with def getone(self): return 1 RESULT:1 This is OK. But getone() method needs no arguments. Do I have to use meaningless argument? stderr In Python: Instance methods: require the self argument. Class methods: take the class as a first argument.

How to implement “equals” method for generics using “instanceof”?

南楼画角 提交于 2019-12-02 19:21:23
I have a class that accepts a generic type , and I want to override the equals method in a non-awkward way (i.e. something that looks clean and has minimal amount of code, but for a very general use case). Right now I have something like this: public class SingularNode<T> { private T value; @SuppressWarnings("unchecked") @Override public boolean equals(Object other){ if(other instanceof SingularNode<?>){ if(((SingularNode<T>)other).value.equals(value)){ return true; } } return false; } } Which, I'm guessing, is pretty flawed - I'm doing a cast to SingularNode<T> on the other object, which

Multiple Projects using single laravel instance

。_饼干妹妹 提交于 2019-12-02 18:33:20
I am new to Laravel. As per my research on this framework I find it quite useful for my projects. However I am facing difficulty in customizing it to use a single instance of Laravel framework for multiple projects. I do not want to follow the multi site approach as available in Laravel i.e., using directory structure in models and controllers for projects because I won't be able to push my project related changes in a single step in Git. I want something like this. common Laravel framework (having common libraries and vendor files. Also having common functionalities used by different projects

Object reference not set to an instance of an object - webservices

為{幸葍}努か 提交于 2019-12-02 17:53:14
问题 I have this error appearing in my web service and even though I'v had a look at the articles on the null issue, I am not able to find how to fix this error this is my code: SendInvUpdate.InvServices.UpdateRatePackagesRequest urq = new SendInvUpdate.InvServices.UpdateRatePackagesRequest(); SendInvUpdate.InvServices.UpdateRatePackagesOperationResponse ors = new SendInvUpdate.InvServices.UpdateRatePackagesOperationResponse(); protected void Page_Load(object sender, EventArgs e) { Int64 HID =

Adding multiple instances of a Sprite?

一曲冷凌霜 提交于 2019-12-02 15:24:59
问题 I am building a Custom Image Picker, that shows 6 alternative versions. However the photo is only showing on the 6th item. _model.selectedPhoto returns a Sprite, and does not let the app function correctly. However when I use _model.photos[ii] , A photo is added to each item - Why is this? I need to add _model.selectedPhoto to each s:Sprite for (var ii:int; ii < 6; ii++) { //Create BG var s:Sprite = new Sprite(); s.graphics.beginFill(Math.random() * 0xffffff, 0.4); s.graphics.drawRect(0, 0,