info.plist

Reading a .plist file that's hosted online

帅比萌擦擦* 提交于 2019-12-13 23:09:51
问题 I'm working on an app that would require to update a .plist file every couple of months, i don't what to resubmit the app everytime for that, so is their a way to host the .plist file online and have the app call it for updates? I tried using NSURLConnection (or maybe i didn't setup it right) but that didn't work... any other ideas? Here is example file that i'm using http://www.iphonedevcentral.com/wp-content/uploads/2009/07/TestData.plist as always thanks in advance, here is my code:

The app's Info.plist file should contain a NSBluetoothAlwaysUsageDescription key while the key is in the plist file

我的未来我决定 提交于 2019-12-12 09:29:49
问题 First of all, I would like to state that I already looked at Stack Overflow post here and adding either the one mentioned by either iCoder & Deepak didn't solve the problem for me. I'm using React-Native to develop my apps including this React-Native-Permissions package I found. Their documentation states that I should add all the permission their package enables e.g. Location, Camera and all the others mentioned there. After I did this I was able to upload my application to the store and

While uploading the binary on app store through xcode getting an info.plist errror

只愿长相守 提交于 2019-12-11 17:56:09
问题 While uploading the binary on app store through xcode getting an info.plist errror. http://screencast.com/t/nhZPC9ybj 回答1: A lot of us are getting this right now. It appears to be an Apple issue. I've tried changing Info.plist settings, restarting Finder, rebooting, etc. and haven't been able to resolve it. See: Unable to process application plist validation (An update: This was resolved on Apple's end after about 24 hours.) 回答2: This is definitely an issue on Apple's end. They are already

Splash screen is landscape although the whole game is in the portrait mode. SpriteBuilder + cocos2d

↘锁芯ラ 提交于 2019-12-11 17:52:12
问题 When I run SpriteBuilder cocos2d project in Xcode Simulator, splash screen is landscape and the whole game after it is in the portrait mode, as I set it in SpriteBuilder project settings. Mode is set portrait in the .plist file, and after I replaced default portrait image with my own and deleted default landscape images, it just shows my portrait splash image in the landscape mode. How to fix it? 回答1: I assume your image files are named according to the answer in this question. Try cleaning

How to find all the NS[whatever]UsageDescription keys my dependencies will require?

孤者浪人 提交于 2019-12-11 15:53:16
问题 I have an Xcode project which depends on a bunch of third-party frameworks. I'd like to start preparing for an app submission and I'm wondering whether Xcode forewarns me of all the NS[whatever]UsageDescription keys I'll need to provide. When I look at the the "Info" tab in Xcode I only see one of these Privacy - [whatever] Usage Description keys. I'm suspicious because I expected to find more. I'd like to be 100% sure that the frameworks I depend on do not use additional native API's that I

Bundle Display Name in iPhone

我与影子孤独终老i 提交于 2019-12-11 12:36:26
问题 Is it possible to modify the BundleDisplay name at runtime ??? Thanks 回答1: I'd be really surprised if you could, since doing so would require you to edit the Info.plist file, which is in a write-protected directory. Even if you could modify it, it would cause the code signature to no longer match the application bundle, and the app would refuse to launch. The closest you can get to using a different display name is to provide localized versions of it. 回答2: If you set the Bundle Display Name

The bundle uses a bundle name or display name associated with an Apple app

心已入冬 提交于 2019-12-11 07:48:15
问题 When submitting my app to the app store for upgrade, I got a validation warning stating that my app could not have the same bundle display name as an Apple app. A clever way to get aground this is to add a special character to the end of your bundle display name. For example: Compass can be Compass!, Compass+, Compass. Yahoo! Weather has a neat bullet point dot after their bundle display name. Any one know how to add that character to your bundle display name? 回答1: A clever way to solve this

File attached to Email - I am trying to open myapp

半腔热情 提交于 2019-12-11 06:45:41
问题 I found several posts and reading between the lines I added 3 sections to my info.plist. When I run my app the email has an attached file with the "ntdb" suffix, but email doesnt seem to recognize the extension. I assuming that I must have entered something wrong in the plist but after trying every combination for the last 2 days I dont know what else to change. Can anyone tell me what I did wrong? The filename in the email is a date and ntdb like: "myfile 09-06-2011.ntdb" <key

Shared info.plist between several targets using GCC preprocessor macros for maintaining specific fields

旧时模样 提交于 2019-12-11 06:29:54
问题 In many of my apps I have 3 different build configurations (debug, release, sandbox). One experiences this is needed needed when working with different environments and in app purchase. Often there are only small changes like CFBundleIdentifier . Is it possible to use GCC preprocessor macros for keeping the variation within different build configurations and at the same time only use one plist? 回答1: For simple changes it is often not even necessary to use the C preprocessor. In these cases it

iOS custom UTI in UIDocumentPickerViewController initWithDocumentTypes

喜你入骨 提交于 2019-12-10 23:18:21
问题 I am trying to open .obj files from iCloud drive in my app throw UIDocumentPickerViewController. I could't find standart UTi for .obj files. So, using this https://developer.apple.com/library/content/qa/qa1587/_index.html I try to add support of this file-extension for my app. there is info.plist sections : <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeIconFiles</key> <array> <string>arrow1</string> </array> <key>CFBundleTypeName</key> <string>OBJ model</string> <key