info.plist

CFBundleDocumentTypes & UIFileSharingEnabled issues

▼魔方 西西 提交于 2019-11-30 05:46:30
Has anyone gotten UIFileSharingEnabled or CFBundleDocumentTypes to work? I added UIFileSharingEnabled as true to my plist and used Apple's example from the link below for CFBundleDocumentTypes, but can't seem to get it to work. I don't see my app under file sharing in iTunes, and I do not get the option to open documents I registered in my app when I click on them in the mail.app http://developer.apple.com/iphone/library/documentation/General/Conceptual/iPadProgrammingGuide/CoreApplication/CoreApplication.html LCombs74 Carloe, Open your app-info.plist as a text file. The UIFileSharingEnabled

iPhone application name on iTunes

╄→尐↘猪︶ㄣ 提交于 2019-11-30 05:16:22
Is there any way to set the display name of the application which is shown on iPhone and on iTunes different? The name that I wrote to "Display bundle name" in info.plist is shown both on iTunes and iPhone, is there any way to separate them? My second question is: how can I change the genre of my application? Now it's "Unknown Genre". The name that is displayed on the iPhone beneath the icon is set in the "Product Name" build setting for your apps target. You can set this to whatever you feel appropriate. Then whatever name you entered as the App Name in iTunes Connect is shown in iTunes and

Setting NSAllowsArbitraryLoads in iOS 9 - Will Apple reject the app? [duplicate]

跟風遠走 提交于 2019-11-30 04:54:15
This question already has an answer here: Does App Store reject submission if NSAllowsArbitraryLoads set to YES? 6 answers I suddenly get a message on iOS 9 : The resource could not be loaded because the App Transport Security policy requires the use of a secure connection Searched a bit and found that setting NSAllowsArbitraryLoads to YES fixes this which actually works. However I also found that Apple may reject the App for this. Though stated in App Transport Security Technote NSAllowsArbitraryLoads A Boolean value used to disable App Transport Security for any domains not listed in the

Cordova: Modifying *-Info.plist from plugin.xml

女生的网名这么多〃 提交于 2019-11-30 03:16:55
问题 I'm building a plugin to use star printers from an iOS device, with their SDK and everything is working fine except that config-file command to modify the info.plist file is not working properly. Inside my plugin.xml I have: <config-file target="*-Info.plist" parent="Supported external accessory protocols"> <array> <key>item 0</key> <string>jp.star-m.starpro</string> </array> </config-file> With that I should get a Supported external accessory protocols array with 1 item called item 0 , type

Info.plist Utility Error: “Info.plist couldn't be opened because there is no such file”

心已入冬 提交于 2019-11-29 23:26:17
I'm running into what seems to be common error, in that Xcode can't seem to find my 'Info.plist' file. I've checked the answers to these two StackOverflow questions ( Could not read from Info.plist and Objective C/Xcode error: The file “Info.plist” couldn’t be opened because there is no such file )...I am using a relative path, and the plist file is in the correct absolute location. The type and location are correct as shown in the image below: My biggest concern is that this is now happening on multiple projects, including one I ran successfully just a few hours ago! Does anyone know how to

Xcode falsely claims CFBundleExecutable to be (null)

徘徊边缘 提交于 2019-11-29 22:58:21
问题 I'm trying to create an ad-hoc build of an iPhone app for beta testing. On their end, they're seeing an error like the following: "The info.plist for application at xxx specifies a CFBundleExecutable of (null), which does not exist" Here is an excerpt from the actual info.plist: <key>CFBundleExecutable</key> <string>${EXECUTABLE_NAME}</string> And it clearly is not null. What am I doing wrong here? 回答1: The WORKING SOLUTION is this (and only this): In Xcode, choose “Executables” from the

CFBundleLocalizations info.plist - How to put multiple languages

对着背影说爱祢 提交于 2019-11-29 22:36:31
问题 I cannot find the answer for this question anywhere. I'm new to Xcode. I have developed two multilanguage iPhone apps and cannot upload them to iTunes Connect because I'm getting the famous error "the value for the info.plist key cfbundlelocalizations is not of the required type for that key". Everybody says that it's because I need to put there an array of values, but I don't know how to do it. If I need for example, English and French, what should I to put there? Something like this (0=en,

HTTP load failed (kCFStreamErrorDomainSSL, -9806 ( IOS9)

感情迁移 提交于 2019-11-29 17:10:52
I am getting the NSURLSession/NSURLConnection HTTP load failed on iOS 9 while running app on Simulator. Here is how my info.plist file looks like <key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key> <true/> <key>NSIncludesSubdomains</key> <true/> <!--Include to allow insecure HTTP requests--> <key>NSTemporaryExceptionAllowsInsecureHTTPLoads</key> <true/> <!--Include to specify minimum TLS version--> <key>NSTemporaryExceptionMinimumTLSVersion</key> <string>TLSv1.1</string> </dict> Even after entering these key values Same error is showing up on the Xcode Console. please

App Store: Problem with UIRequiredDeviceCapabilities

我与影子孤独终老i 提交于 2019-11-29 15:51:07
问题 I've uploaded my first App to App Store, but I did NOT put on the UIRequiredDeviceCapabilities that my App requires location-services and wifi. RESULT: the app does not start looking for the coordinates as it should do. (When I've installed the App through XCode in my iPhone 4 it works perfectly). So, I've tryed to upload a new version with this UIRequiredDeviceCapabilities correctly set, and I got following error message after trying to Upload the new version: "The Bundle is invalid. The key

My iPhone app needs a persistent network connection…how to specify UIRequiredDeviceCapabilities?

坚强是说给别人听的谎言 提交于 2019-11-29 15:14:19
I'm trying to set the UIRequiredDeviceCapabilities properties in my Info.plist file. My app requires a persistent network connection. If I look at the definition for the "wifi" key, it says: Include this key if your application requires access to the networking features of the device. So: does the "wifi" key indicate that I need WiFi, as the key name would suggest? Or does it mean that I simply need network access, as the key definition would suggest? Without this key, the iPhone will disable wifi after a certain amount of inactivity. With this key, the wifi is kept permanently enabled for