iad

iAd Banner View Delegate Not Calling Methods

僤鯓⒐⒋嵵緔 提交于 2019-12-11 10:44:22
问题 I have an iAd banner view, with all my contracts up and running, and I've implemented the ADBannerView delegate. The banner should disappear with no internet connection, but it just shows a white box where the content should be. I know I have all the code right, I've seen a million tutorials on this. So I ran some tests and found that the banner view wasn't even calling the two methods for the delegate! Here is the code. In the .h file: #import <iAd/iAd.h> @interface DetailViewController :

iAd error how to resolve it?

久未见 提交于 2019-12-11 08:29:03
问题 i add iAd into UIVIew at buttom of TableView, it also error when fast scroll up/down. Code - (void)viewDidLoad { //NSLog(@"viewDidLoad"); if(NSClassFromString(@"ADBannerView") != nil) { ADBannerView *adView = [[ADBannerView alloc] initWithFrame:CGRectMake(0,0,0,0)]; adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifier320x50; adView.delegate = self; adView.hidden = YES; [self.iAdBanner addSubview:adView]; [UIView beginAnimations:@"animateAdBannerOff" context:NULL]; // assumes

iAds (even iAd suite form apple's examples) stopped showing up on my iPhone, yet they run on the simulator [closed]

好久不见. 提交于 2019-12-11 08:15:41
问题 This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center. Closed 7 years ago . First things first, there are many questions similar to this, I know, but I tried all of the answers and they don't seem to be working and I think mine

iOS7: How to wait for requestInterstitialAdPresentation to finish

ぃ、小莉子 提交于 2019-12-11 07:42:37
问题 I have implemented a method on my view controller (via a protocol) which my game engine calls to present Interstitial advertisements. I want to prevent the control loop from returning to the caller while a full screen advertisement is in play, and not affect subsequent animations of SKScene objects happening while the ad cleans up and delays processing. I have achieved this with the following code, which checks if an advert will be presented, and blocks the current thread until the advert is

Problem with ADBannerView in combination with UINavigationController

若如初见. 提交于 2019-12-11 06:36:09
问题 I have the following application: I have 1 window. On that window I add two views. One view is the view of the UINavigationController. This is used to let the user navigate through my application. The other view has a ADBannerView on it. This view is placed on the bottom of the screen. The user can navigate through my application without any problems and the ADBannerView keeps on the screen to show advertisements. But when the user clicks on the ADBannerView and close it again the banner is

iAd reducing FPS?

落花浮王杯 提交于 2019-12-11 06:21:13
问题 Does iAd banner reduces FPS? Indeed, since I added iAd my FSP is shit. I was 59 all game and now it's variable from 35-50 FPS. Any ideas please because my game is almost not playable with this banner. Thank for help. 回答1: You should implement the iAd logic in your UINavigationController subclass that was set in the appDelegate . At mine code it look like: AppDelegate.m - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { // Create the

Objective C: ADBannerView Change Size and Position

混江龙づ霸主 提交于 2019-12-11 06:09:40
问题 I am trying to implement iAd Banners for my app but i can't seem to do it properly. I am trying to put an ADBannerView in portrait size on my App that is only appearing on landscape but i don't know how to position it right in the center. Or is there a possible way that i can resize and reposition an ADBannerView in landscape? because the Ad is in portrait also (of course) when I clicked the Ad. 回答1: OK! I found an the answer already! I used this code for positioning. adBannerView.frame =

Strange iAd Errors with iOS 4.3.3

天涯浪子 提交于 2019-12-11 05:11:56
问题 I've got an app that implements iAds in the way recommended in the "iAd Suite" that Apple provides, but I'm getting some strange behavior when I run the app on my iPhone with iOS 4.3.3 Specifically, although I implement the delegate and implement the following methods #pragma mark ADBannerViewDelegate methods -(void)bannerViewDidLoadAd:(ADBannerView *)banner { //NSLog(@"LOADING AN AD"); [self layoutForCurrentOrientation:YES]; } -(void)bannerView:(ADBannerView *)banner

iAds not showing on device after release to App Store?

ⅰ亾dé卋堺 提交于 2019-12-11 04:26:48
问题 I have recently released my game to the App Store. The iAd banner and medium ads are not showing up after almost a week now. All its showing isa blank space as in the following screenshots. Can anyone check if there is anything wrong with my iAd code? Before Release: After Release: import UIKit import SpriteKit import iAd import Social import GameKit import StoreKit class GameViewController: UIViewController, ADBannerViewDelegate, GKGameCenterControllerDelegate, ADInterstitialAdDelegate { var

Landscape iAd is showing the portrait graphic in iOS6?

牧云@^-^@ 提交于 2019-12-11 03:48:50
问题 My app runs in the Portrait orientation, but the content inside rotates with the accelerometer. I show an iAd on the bottom of the screen. The iAd changed position as you rotate, but the actual interface does not rotate (shouldAutorotate returns NO, all the rotates are handled in OpenGL). So the iAd is positioned, and then a transform is set to rotate it so it's the correct way up for the user. When the app is in Portrait, it's the portrait ad. When in Landscape, it's the landscape. This has