headless

config.ini setup for headless eclipse

让人想犯罪 __ 提交于 2019-12-02 09:04:48
问题 From this post, I have this error message when I tried to execute headless eclipse code. java.lang.RuntimeException: Could not find framework at org.eclipse.equinox.launcher.Main.getBootPath(Main.java:978) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:557) at org.eclipse.equinox.launcher.Main.run(Main.java:1410) at org.eclipse.equinox.launcher.Main.main(Main.java:1386) I googled to find this as an answer to issue: "Unable to acquire application service" error while launching Eclipse

Spring Boot : java.awt.HeadlessException

流过昼夜 提交于 2019-12-02 08:53:46
问题 When we are trying to get the Clipboard instance. Clipboard cb = Toolkit.getDefaultToolkit().getSystemClipboard(); Also i have tried to run the Spring boot application by setting the head. SpringApplicationBuilder builder = new SpringApplicationBuilder(SpringBootApplication.class,args); builder.headless(false).run(args); we are getting below exception. java.awt.HeadlessException at sun.awt.HeadlessToolkit.getSystemClipboard(HeadlessToolkit.java:309) at com.kpit.ecueditor.core.utils

Create GraphicsDevice for custom driver

半城伤御伤魂 提交于 2019-12-02 08:00:50
问题 I'm working on a project using Java in an embedded system. I have drivers for the screen and touch input, and a virtual keyboard for text input. My screen driver has a Graphics2D object you can draw into and a repaint(Rectangle) method for updating. Similarly, the touch driver is capable of generating MouseEvents for listeners. Right now I'm working with drawing directly to the screen. This is fine, but what I really want is to allow the user of my library to create a JFrame and use normal

Create GraphicsDevice for custom driver

*爱你&永不变心* 提交于 2019-12-02 07:25:06
I'm working on a project using Java in an embedded system. I have drivers for the screen and touch input, and a virtual keyboard for text input. My screen driver has a Graphics2D object you can draw into and a repaint(Rectangle) method for updating. Similarly, the touch driver is capable of generating MouseEvents for listeners. Right now I'm working with drawing directly to the screen. This is fine, but what I really want is to allow the user of my library to create a JFrame and use normal Swing elements. However, the default GraphicsEnvironment is headless, since Java doesn't see my

config.ini setup for headless eclipse

試著忘記壹切 提交于 2019-12-02 07:14:17
From this post , I have this error message when I tried to execute headless eclipse code. java.lang.RuntimeException: Could not find framework at org.eclipse.equinox.launcher.Main.getBootPath(Main.java:978) at org.eclipse.equinox.launcher.Main.basicRun(Main.java:557) at org.eclipse.equinox.launcher.Main.run(Main.java:1410) at org.eclipse.equinox.launcher.Main.main(Main.java:1386) I googled to find this as an answer to issue: "Unable to acquire application service" error while launching Eclipse However, I'm not exactly sure how to put the config.ini and how to put the correct content to remove

Ruby/Watir : firefox headless

让人想犯罪 __ 提交于 2019-12-02 00:47:26
according to this: https://developer.mozilla.org/en-US/Firefox/Headless_mode firefox 57+, has the ability to run in headless mode. i tried to use it with this: omg3r = Watir::Browser.new :firefox, profile: 'omg3r', args: "-headless" and i couldn't find an example to how to properly send arguments to firefox in watir. help please If you are using Watir 6.9 you can try: omg3r = Watir::Browser.new :firefox, profile: 'omg3r', headless: true http://watir.com/watir-6-9/ example your browser is in case statement as firefox-remote when "firefox-remote" options = Selenium::WebDriver::Firefox::Options

Ruby/Watir : firefox headless

六月ゝ 毕业季﹏ 提交于 2019-12-01 23:37:15
问题 according to this: https://developer.mozilla.org/en-US/Firefox/Headless_mode firefox 57+, has the ability to run in headless mode. i tried to use it with this: omg3r = Watir::Browser.new :firefox, profile: 'omg3r', args: "-headless" and i couldn't find an example to how to properly send arguments to firefox in watir. help please 回答1: If you are using Watir 6.9 you can try: omg3r = Watir::Browser.new :firefox, profile: 'omg3r', headless: true http://watir.com/watir-6-9/ 回答2: example your

Pygame headless setup

拜拜、爱过 提交于 2019-12-01 17:02:22
问题 This question was migrated from Raspberry Pi Stack Exchange because it can be answered on Stack Overflow. Migrated 4 years ago . I am using pygame's joystick api to use a joystick with my project on a headless system, but pygame requires a "screen" so I have setup a dummy video system to over come this. It worked fine but now all of a sudden it gives me this error: Traceback (most recent call last): File "compact.py", line 10, in <module> screen = display.set_mode((1, 1)) pygame.error: Unable

Pygame headless setup

限于喜欢 提交于 2019-12-01 16:55:10
I am using pygame's joystick api to use a joystick with my project on a headless system, but pygame requires a "screen" so I have setup a dummy video system to over come this. It worked fine but now all of a sudden it gives me this error: Traceback (most recent call last): File "compact.py", line 10, in <module> screen = display.set_mode((1, 1)) pygame.error: Unable to open a console terminal Here is what I have as the headless setup that is supposed to over come this issue. from pygame import * import os import RPi.GPIO as GPIO os.environ["SDL_VIDEODRIVER"] = "dummy" screen = display.set_mode

Installing the “ring.cx SIP client” on a Raspberry PI

℡╲_俬逩灬. 提交于 2019-11-30 23:53:09
The Situation I would like to get terminal-based (headless) SIP calls working on my Raspberry Pi and I already tried this using linphone: RaspberryPI: Making SIP outbound calls using linphonec or an alternative SIP soft phone Since I am currently stuck there I wanted to try another option which was SFLPhone . They pointed me towards the ring software project which offers a daemon dring which allows making SIP calls using a scripting interface: Indeed, the daemon can run standalone and be controlled using the DBus API. Note the project have been renamed to "Ring" (version is bumped to 2.x).