In cocos2d how do you implement a touch hash code and reference it later?
问题 How do you implement a touch hash code and reference it later? I have read about a "hash" code, but I don't understand how to use it. I want to know when two of my Sprites are touched at the same time, like as if pressing a chord on two keys of a piano. Here is an example of what I have for my ccTouchesBegan: - (void) ccTouchesBegan:(NSSet*)touches withEvent:(UIEvent*)event { NSSet *allTouches = [event allTouches]; int validTouchCount = 0; for (UITouch* touch in allTouches) { BOOL