handle

What is a handle in C++?

余生颓废 提交于 2019-11-26 12:35:45
问题 I have been told that a handle is sort of a pointer, but not, and that it allows you to keep a reference to an object, rather than the object itself. What is a more elaborate explanation? 回答1: A handle can be anything from an integer index to a pointer to a resource in kernel space. The idea is that they provide an abstraction of a resource, so you don't need to know much about the resource itself to use it. For instance, the HWND in the Win32 API is a handle for a Window. By itself it's

Register to be default app for custom file type

烈酒焚心 提交于 2019-11-26 11:13:45
问题 Register to be able to open files of custom type. Say i have .cool files, and if the user tries to open it, Android asks if they would like to open it with my application. How? 回答1: I think that you don't choose that. This is handle by the system. Same thing when you send an intent to be handled by a map, If you have skyfire for instance, the system pops up a window an you can choose the application and choose if you want it to always open this kind of file. Unless of course if your

Get Application's Window Handles

不问归期 提交于 2019-11-26 07:37:30
问题 I\'m building an app that given another app mainWindowhandle it collects information about the window state. I have no problem collecting information about child windows, but I can not access the other open windows of an application or even the menus. Is there any way of getting all window handles of an application? 回答1: You could do what Process.MainWindowHandle appears to do: use P/Invoke to call the EnumWindows function, which invokes a callback method for every top-level window in the

What is a Windows Handle?

别来无恙 提交于 2019-11-26 02:27:40
问题 What is a \"Handle\" when discussing resources in Windows? How do they work? 回答1: It's an abstract reference value to a resource, often memory or an open file, or a pipe. Properly , in Windows, (and generally in computing) a handle is an abstraction which hides a real memory address from the API user, allowing the system to reorganize physical memory transparently to the program. Resolving a handle into a pointer locks the memory, and releasing the handle invalidates the pointer. In this case