graphics

How to concate/combine two bitmaps and make them one image in android

半城伤御伤魂 提交于 2020-01-01 18:38:06
问题 Can anyone tell me how to combine or concatenate two bitmap images into one in android? 回答1: You can try with Paint. Here a short example: package com.cyrilmottier.android.masking; import android.app.Activity; import android.content.Context; import android.content.res.Resources; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuffXfermode; import android.graphics.PorterDuff;

as3 - render text straight to Sprite.graphics?

醉酒当歌 提交于 2020-01-01 18:19:16
问题 Because I'm a terrible, bad person who likes to do things differently for no reason, I'd love to be able to do something like mySprite.graphics.drawText(...). As I understand things, the only way to get text currently is to create a TextField and add it as a child of mySprite. In my particular situation I'd rather not do that. Any advice appreciated! ooo 回答1: If you wanted to wrap it up in a method of Sprite I would simply extend the Sprite class, add the function drawText to it. Within that

PyQt - How to check is QDialog is visible?

余生颓废 提交于 2020-01-01 17:08:12
问题 I have a problem. I have this code: balls = [Ball() for i in range(1, 10)] So, when I say Ball() this will draw a ball on QDialog. And then when this is done, I am moving the balls around QDialog in an infinite loop. I want to say something like while QDialog.isVisible() move them around . I don't have any parent dialog or form or any child dialog or form. It's all just about this QDialog . I know that it's stupid to do with QDialog , but I am not allowed to use anything else than just

x86 asm graphics settings for resolutions higher than 640x480?

半世苍凉 提交于 2020-01-01 14:46:35
问题 I've just started using assembly language (felt like learning something new), and have run into a few questions (so far) that all the tutorials I've been looking through don't answer, or are too old to know. 1) I've tried a few searches (maybe I just don't know the right keywords), but I can't find an updated list of graphics modes for changing screen resolutions, etc. The best I've found is: Assembler Tutorial, and I'd hardly think that 640x480 is the best resolution assembly language can

x86 asm graphics settings for resolutions higher than 640x480?

安稳与你 提交于 2020-01-01 14:46:11
问题 I've just started using assembly language (felt like learning something new), and have run into a few questions (so far) that all the tutorials I've been looking through don't answer, or are too old to know. 1) I've tried a few searches (maybe I just don't know the right keywords), but I can't find an updated list of graphics modes for changing screen resolutions, etc. The best I've found is: Assembler Tutorial, and I'd hardly think that 640x480 is the best resolution assembly language can

Drawing and clearing on screen with Graphics.FromHwnd

你说的曾经没有我的故事 提交于 2020-01-01 12:14:12
问题 I am trying to create a program which gets the handle of the window under your cursor, show's some data about it and draws a filled rectangle (with very low alpha) on top of the whole window. I am using C# and winforms. I have succeeded in doing so, but the problem is my draw method is in a BackgroundWorker's loop and it keeps making more and more rectangles (-> rectangle with higher alpha) on the window or when moving mouse to another window the old one still exists. I haven't managed to

Drawing and clearing on screen with Graphics.FromHwnd

六眼飞鱼酱① 提交于 2020-01-01 12:13:13
问题 I am trying to create a program which gets the handle of the window under your cursor, show's some data about it and draws a filled rectangle (with very low alpha) on top of the whole window. I am using C# and winforms. I have succeeded in doing so, but the problem is my draw method is in a BackgroundWorker's loop and it keeps making more and more rectangles (-> rectangle with higher alpha) on the window or when moving mouse to another window the old one still exists. I haven't managed to

Event handlers in Paper.js

╄→尐↘猪︶ㄣ 提交于 2020-01-01 09:46:19
问题 I am new to Paper.js, and I was wondered by the event system, while reading tutorial. Thats how event hanling described in tutorial: var path; function onMouseDown(event) { // Create a path: path = new Path(); path.strokeColor = 'black'; // Add the mouse down position: path.add(event.point); } function onMouseUp(event) { // Add the mouse up position: path.add(event.point); } So, its just functions in global namespace... Eventually I have a few questions about it, and I didnt found anything on

Can I draw on a Form, above all controls?

落花浮王杯 提交于 2020-01-01 09:28:08
问题 Is it possible for me to draw ABOVE all controls on a form ? I have some controls ( textboxes , buttons , COM objects ) on my form, and I wish to draw ON them, overriding any pixels previously drawn by them. I am using Windows Forms on C# . NOTE: the Graphics class draws under the controls... 回答1: Take a look at the code in this article: Draw Over WinForms Controls The author has created a component that (as he describes it) is like a piece of glass over your form. Your code then draws on

Quaternion math for rotation?

孤者浪人 提交于 2020-01-01 09:24:46
问题 I'm drawing a flat disk using gluDisk() in my scene. gluDisk() draws the disk facing the positive Z axis but I want it to be facing some arbitrary normal I have. Clearly I need to use glRotate() to get the disk facing properly but what should be the rotation? I remember this can be calculated using Quaternions but I can't seem to remember the math. 回答1: The solution should be pretty straightforward, and shouldn't require quarternions. The axis of rotation to get from Normal1 to Normal2 must