Shadow Volumes in WebGL/GLSL
问题 I am trying to implement shadow volumes using webgl and glsl for shaders. Currently I have a cube floating above a green ground with light coming from above but I am completely unaware of how to begin the implementation of shadow volumes. If anyone has any helpful tutorials or advice that would be greatly appreciated. I am fascinated by Shadow Volumes (not Shadow Maps) and really want to learn how to create them. I understand the general procedure to be: Perform ambient rendering pass Choose