Three.js Shader-Texture Blinking
问题 I'm new to three.js and think it's great. I'm trying to get a better hold on moving texture data to the shader so I can mostly use GPU. I base my program on Mr. Doob's magic dust example, but I'm not using particles rather loaded models stored in a texture. I'm having an issue currently where I get flickering. The code below is a rough example of the flickering and has some closeness to what I'm doing. If anyone could help me understand what I'm doing wrong or where the flickering is coming