google-play-services

How to test google play referrer api before publishing in Google play store?

£可爱£侵袭症+ 提交于 2020-02-01 03:15:07
问题 Google announced their Google Play Referrer API at 20 November 2017 as new way to track app installs. My question is: Is there any way to test the function before my app is released in Google play? 回答1: Update Beta test only works for referrer broadcast. I implement both installreferrer API and broadcast at the same time, so the referrer is from broadcast instead of API. Use Beta test provided by Google Play as following: Submit beta test APK file Add your account to the testers Open the

Can I listen for Eddystone beacons when my app is not running?

我怕爱的太早我们不能终老 提交于 2020-01-29 03:17:18
问题 With Google's new Eddystone standard they will be providing support for android in Google Play services Nearby Api. Can we register for eddystone beacons and have our app receive an intent even if the app is not running? 回答1: Yes, it is possible to do exactly this using the Android Beacon Library, which has full support for Eddystone. The mechanism for background launching of your app works the same way on Eddystone as it does for other kinds of beacons supported by the library. You use a

Can I listen for Eddystone beacons when my app is not running?

非 Y 不嫁゛ 提交于 2020-01-29 03:16:07
问题 With Google's new Eddystone standard they will be providing support for android in Google Play services Nearby Api. Can we register for eddystone beacons and have our app receive an intent even if the app is not running? 回答1: Yes, it is possible to do exactly this using the Android Beacon Library, which has full support for Eddystone. The mechanism for background launching of your app works the same way on Eddystone as it does for other kinds of beacons supported by the library. You use a

Blank screen after google play-services upgrade

空扰寡人 提交于 2020-01-26 04:34:13
问题 My app uses google maps for 2 years on version com.google.android.gms:play-services:5.0.89. When I try to upgrade, the app will show no GUI, just blank screen. Probably the same issue as here, but there is no solution but downgrade. I have tried compile 'com.google.android.gms:play-services:9.6.0' and also just subset as I do not use other services compile 'com.google.android.gms:play-services-maps:9.6.0' compile 'com.google.android.gms:play-services-analytics:9.6.0' Here is complete gradle

Android studio Aapt.exe finished with non zero exit value 1

ぃ、小莉子 提交于 2020-01-25 23:41:04
问题 In My app I am using google play services and some others and all are working fine as expected. but when I comes towards the design side , I was asked to used the segmented control as we have in IOS 7. so for this I tired using this library. But as i added this library and sync I got this error Error:Execution failed for task ':app:processDebugResources'. com.android.ide.common.process.ProcessException: org.gradle.process.internal.ExecException: Process 'command 'E:\Stacy Data\AndroidStudio

Google Play Services fails to connect

爱⌒轻易说出口 提交于 2020-01-25 11:58:16
问题 I am trying to connect my app to Google Play Services but, as I can check, it seems not to connect it properly. When I click the button which checks if it is connected it returns me that is not connected. However the app accesses to the Google Play Services and lets me to check which e-mail account to use. Here is the code: public class MainActivity extends AppCompatActivity implements GoogleApiClient.ConnectionCallbacks, GoogleApiClient.OnConnectionFailedListener { /** * ATTENTION: This was

GetLastLocation always returns null

南笙酒味 提交于 2020-01-25 10:30:29
问题 I try to access the last known location in a Fragment as explained here in my onCreate: public void onCreate(@Nullable Bundle savedInstanceState) { super.onCreate(savedInstanceState); mGoogleApiClient = new GoogleApiClient.Builder(getActivity()) .addConnectionCallbacks(this) .addOnConnectionFailedListener(this) .addApi(LocationServices.API) .build(); } in my onResume: @Override public void onResume() { super.onResume(); mGoogleApiClient.connect(); } The Fragment implements GoogleApiClient

For online Android games, what services are available to ensure the integrity of the APK file to prevent cheating?

[亡魂溺海] 提交于 2020-01-25 07:55:26
问题 Suppose I develop an online game that interacts with a server for Android. What I want to ensure is that the APK file running on a given users' device is the APK that I have uploaded to the Google Play Store. (Meaning, I'm trying to avoid situations where someone extracts the APK from a device, hacks it, sideloads it back onto the device and then uses it to play the game). Are there services provided by Google, the Play Store, Android, etc that can do that? For instance, the Play Store might

Google Play Game Services iOS crash on sign in

半世苍凉 提交于 2020-01-24 23:30:05
问题 This is my first foray into the world of xcode and objective-c so please bear with me. I've been following the steps listed on the google developer site for implementing google play games services on ios: https://developers.google.com/games/services/ios/quickstart Steps 1-7 work fine and I'm able to sign in to Google+ using the GPSignIn object: Finished with auth. 2013-05-28 02:37:19.718 MyApp[2012:907] Success signing in to Google! Auth object is GTMOAuth2Authentication 0x1d56ab40:

Google Play Game Services iOS crash on sign in

旧巷老猫 提交于 2020-01-24 23:27:47
问题 This is my first foray into the world of xcode and objective-c so please bear with me. I've been following the steps listed on the google developer site for implementing google play games services on ios: https://developers.google.com/games/services/ios/quickstart Steps 1-7 work fine and I'm able to sign in to Google+ using the GPSignIn object: Finished with auth. 2013-05-28 02:37:19.718 MyApp[2012:907] Success signing in to Google! Auth object is GTMOAuth2Authentication 0x1d56ab40: