google-play-services

This release is not compliant with the Google Play 64-bit requirement error still after adding libraries

旧街凉风 提交于 2020-08-04 18:20:32
问题 I am uploading a video editor app on play store that has libraries with some native code. So I made it compatible for 64bit by adding this to gradle. ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64' Adding it still problem is not solved . When I upload on playstore it still gives 64bit error. This is my gradle apply plugin: 'com.android.application' android { compileSdkVersion 28 defaultConfig { applicationId "com.maam.videoeditor" minSdkVersion 17 targetSdkVersion 28 versionCode 5

This release is not compliant with the Google Play 64-bit requirement error still after adding libraries

给你一囗甜甜゛ 提交于 2020-08-04 18:20:07
问题 I am uploading a video editor app on play store that has libraries with some native code. So I made it compatible for 64bit by adding this to gradle. ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64' Adding it still problem is not solved . When I upload on playstore it still gives 64bit error. This is my gradle apply plugin: 'com.android.application' android { compileSdkVersion 28 defaultConfig { applicationId "com.maam.videoeditor" minSdkVersion 17 targetSdkVersion 28 versionCode 5

This release is not compliant with the Google Play 64-bit requirement error still after adding libraries

微笑、不失礼 提交于 2020-08-04 18:19:57
问题 I am uploading a video editor app on play store that has libraries with some native code. So I made it compatible for 64bit by adding this to gradle. ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64' Adding it still problem is not solved . When I upload on playstore it still gives 64bit error. This is my gradle apply plugin: 'com.android.application' android { compileSdkVersion 28 defaultConfig { applicationId "com.maam.videoeditor" minSdkVersion 17 targetSdkVersion 28 versionCode 5

This release is not compliant with the Google Play 64-bit requirement error still after adding libraries

此生再无相见时 提交于 2020-08-04 18:19:34
问题 I am uploading a video editor app on play store that has libraries with some native code. So I made it compatible for 64bit by adding this to gradle. ndk.abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64' Adding it still problem is not solved . When I upload on playstore it still gives 64bit error. This is my gradle apply plugin: 'com.android.application' android { compileSdkVersion 28 defaultConfig { applicationId "com.maam.videoeditor" minSdkVersion 17 targetSdkVersion 28 versionCode 5

What URLs do Google Play Services require access to?

ε祈祈猫儿з 提交于 2020-07-15 03:24:19
问题 My app has to receive push-notifications and right now am getting SERVICE_NOT_AVAILABLE after GoogleCloudMessaging.register() call. My client has a strict firewall in his office and he doesn't have access to Google Play Services. I need to provide him a list of all URL's that Google Play services needs access to, so he can add it to white list. So far there's only one url in my list: googleapis.com I didn't find any information on this subject, so I will appreciate any help. 回答1: Looking at

What URLs do Google Play Services require access to?

谁都会走 提交于 2020-07-15 03:22:36
问题 My app has to receive push-notifications and right now am getting SERVICE_NOT_AVAILABLE after GoogleCloudMessaging.register() call. My client has a strict firewall in his office and he doesn't have access to Google Play Services. I need to provide him a list of all URL's that Google Play services needs access to, so he can add it to white list. So far there's only one url in my list: googleapis.com I didn't find any information on this subject, so I will appreciate any help. 回答1: Looking at

Can't sign in Goolge Play Game Services: Must have a game ID to sign in

雨燕双飞 提交于 2020-06-27 12:43:30
问题 I am trying to integrate Google Play Game Services but can't sign in. I know some developers ask about this problem before but the problem is nobody asked about the error I am encountering. The log is this. Must have a game ID to sign in! Status{statusCode=unknown status code: 12501, resolution=null} Invalid (empty) game ID found in the EXTRA_GAME_ID extra. I was just following the tutorial on the official doc. What is the cause of this error possibly? Seems like no one asked about this error

Honouring in-app purchases offline + removing cancelled purchases

a 夏天 提交于 2020-06-07 06:09:30
问题 The approach involved with the two items in the title of this post appear to conflict with one another and are very hard to test, and it's these edge cases that result in unhappy customers when their purchased product stops working. A lot of the discussions on Stack Overflow are 2+ years old, inconclusive and reference the deprecated AIDL library rather than Google Play Billing Service. I want to make sure a user has offline access to a premium version of my Android App which is purchased via