google-play-services

mLocationClient cannot be resolved

感情迁移 提交于 2019-12-13 04:35:22
问题 I have a problem using the Google Play location services. I was trying to follow http://developer.android.com/training/location/retrieve-current.html more or less. However Eclipse tells me that it cannot resolve my LocationClient. My code looks like this: @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); overridePendingTransition(0,0); mLocationClient = new LocationClient(this, this, this); if

How to verify Google In app purchase in libgdx game?

依然范特西╮ 提交于 2019-12-13 04:31:40
问题 I have Followed Google developers guide to implement In app purchases in my Libgdx game. (I have already implemented Google play game services so I do have an idea how Core code and Android specific code in LIBGdx game sync. ) But I am confused that once I bought an item by clicking on a button, how can I update the game state. For example if I buy extra life in game, how can I update In main code that if (gdx.geType == ApplicationType.Android ) { // successfully bought a life // add +1 life

How to use adMob and (google map api)google play service together?

这一生的挚爱 提交于 2019-12-13 04:24:37
问题 I have an app on the market with adMod banner, and now I am trying to add some Google Maps api to my application. I know how to handle adMobs library or Google Maps api separately. But when I try to run the app with adMob and Google Maps api (Google Play service), it seems they have a collision or something like that. Or google-play-services.jar and GoogleAdMobAdsSdk.jar have the same class name for AdMob. Maybe due to that reason I am getting multiple .dex files. My error on my console is:

How should I deal with adding new incremental achievements

允我心安 提交于 2019-12-13 03:49:18
问题 I am just now becoming more familiar with how achievements in Google Play Games Services work. Here's a generic example that I'm trying to figure out how I will deal with. I have these achievements: Kill 5 Zombies, Kill 15 Zombies, 25, 50, etc. Right now, I plan to increment each achievement when a zombie is killed. So kill 1 zombie and all 4 achievements are incremented by 1. My question is, when I add another achievement (kill 100 zombies, for example) its incremental counter will start at

Gradle sync failed due to “Unable to resolve dependency” error

有些话、适合烂在心里 提交于 2019-12-13 03:41:02
问题 I suddenly get this error and I don't know how to resolve this. I already tried all suggestions here Unable to resolve dependency for ':app@debug/compileClasspath': Could not resolve but nothing worked for me. What I already tried: updated my sourceCompatibility and targetCompatibility from 1.7 to JavaVersion.VERSION_1_8 as it was suggested to me Deleted the .idea folder deleted google-services plugin, implementation 'com.google.android.gms:play-services-auth:17.0.0' in .gradle (app) and

AdvertisingIdClient asking for meta-data although it has been included

自作多情 提交于 2019-12-13 03:39:45
问题 I am trying to create ANE to get AdvertisingId for android. I am using Flash Builder 4.7 with AIR SDK 14.0 . I could successfully create the ANE , but the problem is, it is always throwing error as A required `meta-data` tag in your app's `AndroidManifest.xml` does not exist. You must have the following declaration within the <application> element: <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" /> I have already added this meta

No google-services.json but still fetching the remote config from my Firebase project

余生颓废 提交于 2019-12-13 03:19:18
问题 I was trying to change google-services.json file of new project from old one. So, I deleted the old one and pasted new json file in two places one by one to test. app/ app/src 1 case didn't work, so, tried 2 case. But didn't work either. Both cases fetch config from the old project. So, I deleted app completely in the project. And then tried. Still working! And then, I deleted all google-services.json files in my laptop. And then tried. BUT STILL WORKING. How can I solve this problem? 回答1:

Upgrading gms/firebase to version 15.0.0 making gradle crash when trying to build my project? [duplicate]

谁说我不能喝 提交于 2019-12-13 03:07:12
问题 This question already has answers here : Compilation failed to complete:Program type already present: com.google.android.gms.internal.measurement.zzabn (9 answers) Closed last year . I am trying to update my project to use version 15.+ of gms/firebase however am getting the following problem when trying to build the project :app:transformClassesWithDesugarForDebug Exception in thread "main" java.lang.IllegalArgumentException at com.google.common.base.Preconditions.checkArgument(Preconditions

Android Google Services: API key and SHA-1 fingerprint for release and debug

只谈情不闲聊 提交于 2019-12-13 03:02:19
问题 I was able to build a release-apk successfully in android studios. My app uses some services from Google like Google App Invites and Google Places for Android. To get these services, I had to register a API key on the google developers console which looks like this: I'm unsure about the package name and SHA-1 fingerprint section of getting an API key. If I have both a debug and a release version of my app (let's say the package name is com.myapp), do I put in the com.myapp as the package name

Google play services, sign in succeeded but error on create room

别等时光非礼了梦想. 提交于 2019-12-13 02:56:30
问题 This is very similar to a problem someone else had on here except that the solution that fixed theirs is not my problem. (Note: I am using libgdx to develop this but I'm pretty sure that has nothing to do with this issue since the signing part is working) @Override public void startQuickGame() { boolean signedIn = getSignedIn(); System.out.println(signedIn); // automatch criteria to invite 1 random automatch opponent. // You can also specify more opponents (up to 3). Bundle am = RoomConfig