google-play-services

In Google Play will limits the apps to read SMS from Year 2019, if the App is not a Default SMS App?

那年仲夏 提交于 2019-12-23 06:05:52
问题 Currently am Working on to read user SMS from Telephony.Sms.Inbox , fetch offer related SMS and Categories it, then showing to user in Proper way to utilize the offers. Recently Google announced they have made some changes in Google Play to Protecting User . In blogs they said in future full access of reading user SMS by only the App as Default SMS App. Even user Allow the permission to read SMS . To Providing a safe and secure experience for our users we made these changes. My Question is

Android google maps v2 crashes on start

做~自己de王妃 提交于 2019-12-23 05:11:17
问题 Everytime I've tried to test my app on my phone, It shows a prompt that says "Unfortunately, the app has stopped." I have already checked the build path, I've made sure that Google play services library is added. I've tried searching several threads already on how to fix and none of them are working. So I've made this post as a last resort to get someone to check it manually. Manifest: <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android"

Android gms.google.services version (15.0.1) conflict with Firebase Core 16.0.0

心已入冬 提交于 2019-12-23 02:52:47
问题 Similar questions have been asked a lot here and I have gone through all of what I can find and tried all of the solutions there. The Problem "All GMS/Firebase must use the exact same version" - I can see that there is a version conflict for the following Google Services libraries, which arent specifically written on any of the build.gradle files, against version 16.0.0 of the firebase core library: com.google.android.gms:play-services-ads-identifier-15.0.1 com.google.android.gms:play

Android Admob ads services update

ぐ巨炮叔叔 提交于 2019-12-23 02:52:36
问题 I recently have received an email update that AdMob will stop serving ads on 17 Oct 2016 to the SDK versions listed in this link https://firebase.google.com/docs/admob/android-legacy-release-notes and has to be amended to one included in this link https://firebase.google.com/docs/admob/release-notes#android I am currently using Android Eclipse and was generating ads by the library GooglePlayServices, with codes as follows: Code: Question: How could I check the GooglePlayServices library

How to make google play games optional?

我与影子孤独终老i 提交于 2019-12-23 02:52:20
问题 I am integrating Google Play Games with my Android game. During startup, if a user doesn't have Google Play Games, it shows a dialog with: This app requires the latest version of Google play games. Is there a way to make it optional? I would like users to see a dialog where they have the option to install it. But it shouldn't explicitly say required , since it isn't. 回答1: I integrated a check to test whether or not Google Play Services is installed and only start the service if it is

Play Store In-App Billing custom price programmatically?

喜你入骨 提交于 2019-12-23 02:39:10
问题 My application is used to buy journey tickets. The ticket price is different everytime. Can I use In-App Billing to make the user pay a custom price everytime? If so how? i.e. can I set the price which the user has to pay programmatically? 回答1: You cannot use Google Play In-App Billing to make the user pay a custom price. Moreover you cannot use Google Play In-App Billing to sell physical goods and services like journey tickets: You can use In-app Billing to sell only digital content. You

Play Store In-App Billing custom price programmatically?

旧街凉风 提交于 2019-12-23 02:38:50
问题 My application is used to buy journey tickets. The ticket price is different everytime. Can I use In-App Billing to make the user pay a custom price everytime? If so how? i.e. can I set the price which the user has to pay programmatically? 回答1: You cannot use Google Play In-App Billing to make the user pay a custom price. Moreover you cannot use Google Play In-App Billing to sell physical goods and services like journey tickets: You can use In-app Billing to sell only digital content. You

GameHelper crashing at application start

余生颓废 提交于 2019-12-23 01:45:17
问题 So, I guess it'd help to say that I'm using LibGDX. Code: package com.fmeg.tapout.android; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import com.applifier.impact.android.ApplifierImpact; import com.badlogic.gdx.backends.android.AndroidApplication; import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; import com.fmeg.tapout.ActionResolver; import com.fmeg.tapout.TapoutGame; import com.google.android.gms.games.Games; import com

Smart Lock sign-in hint setPhoneNumberIdentifierSupported not working

隐身守侯 提交于 2019-12-23 01:41:39
问题 I am trying to get user phone number with a HintRequest PendingIntent intent = Auth.CredentialsApi.getHintPickerIntent( googleApiClient, new HintRequest.Builder() .setPhoneNumberIdentifierSupported(true) .setEmailAddressIdentifierSupported(false) .build()); try { startIntentSenderForResult(intent.getIntentSender(), REQUEST_CODE_RESOLVE_PHONE, null, 0, 0, 0); } catch (IntentSender.SendIntentException e) { e.printStackTrace(); } But getting no results and Activity.RESULT_CANCELED. The nubmer is

com.google.android.gms.common.api.ApiException: 10:

穿精又带淫゛_ 提交于 2019-12-23 01:28:21
问题 I want do Google SignIn using below gradle. implementation 'com.google.android.gms:play-services-auth:15.0.0' Below code for initialisation : private fun initGooglePlus() { val gso = GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_SIGN_IN) .requestIdToken(getString(R.string.server_client_id)) .requestEmail() .build() mGoogleSignInClient = GoogleSignIn.getClient(this.activity!!, gso) } I am calling below code in my button click private fun googlePlusLogin() { val signInIntent =