google-play-services

missing adactivity with android configchanges

别等时光非礼了梦想. 提交于 2020-01-06 13:55:19
问题 build.gradle apply plugin: 'com.android.application' android { compileSdkVersion 21 buildToolsVersion "21.1.1" defaultConfig { applicationId "com.example.yamkatrader.myapplication" minSdkVersion 9 targetSdkVersion 21 versionCode 1 versionName "1.0" } buildTypes { release { minifyEnabled false proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' debuggable false } } } dependencies { compile fileTree(include: ['*.jar'], dir: 'libs') compile 'com.android.support

Google Play game services - Android samples errors

前提是你 提交于 2020-01-06 03:32:10
问题 Based on Android docs (https://developers.google.com/games/services/android/quickstart#before_you_begin) for learning how to configure Google Play game APIs onto a sample app such as TypeANumber, I was wondering why I get the following resource errors from the BaseGameUtils library after importing the project, BasicSamples, from their GitHub's (https://github.com/playgameservices/android-basic-samples) source files: ... Based on the directory in the left panel, did I import it properly? All I

How to solve java.lang.NoClassDefFoundError for com.google.android.gms.R$styleable error?

泪湿孤枕 提交于 2020-01-05 09:21:44
问题 I use Google Maps in a project and build it with Android.mk . But still (after days of research) cann't figure out how to solve NoClassDefFoundError which crashes the apk in time Google Maps fragment inflation is happen. Can any inside me about a way it have to be solved? Detalization is below. Google Play Services library is added in the following way: #Adding classpath to Google Play Services classes LOCAL_CLASSPATH += $(LOCAL_PATH)/google-play-services_lib/bin/ ... #Google Play Services

Package com.harish signatures do not match the previously installed version

半世苍凉 提交于 2020-01-05 07:37:37
问题 Application package name com.harish signatures do not match the previously installed version; ignoring! My app was there in playstore with version 1.0, now I need to update the app with version 1.1. When I did migration like this, its failing and giving below error. Step1: Freshly install the app from playstore . Step 2: Generated the Apk with release mode and kept in device. Step 3: When tap on apk its ask install after that its show app not installed and gave below error Package com.harish

Package com.harish signatures do not match the previously installed version

限于喜欢 提交于 2020-01-05 07:35:11
问题 Application package name com.harish signatures do not match the previously installed version; ignoring! My app was there in playstore with version 1.0, now I need to update the app with version 1.1. When I did migration like this, its failing and giving below error. Step1: Freshly install the app from playstore . Step 2: Generated the Apk with release mode and kept in device. Step 3: When tap on apk its ask install after that its show app not installed and gave below error Package com.harish

Android loadCurrentPlayerLeaderboardScore not always returning result values

本小妞迷上赌 提交于 2020-01-05 05:41:07
问题 loadCurrentPlayerLeaderboardScore method sometimes returns the value from my leaderboards and other times there is no result, so 999 is returned for LB_SCORE and LB_RANK . I am connected to google play games service, I am able to view the leaderboards using the startActivityForResult(Games.Leaderboards.getLeaderboardIntent(mClient, leaderboardId), 1); so I can confirm there are valid scores. How can I make calling loadCurrentPlayerLeaderboardScore more reliable and consistent? public void

Android location vs Google Play Services

拥有回忆 提交于 2020-01-05 05:09:06
问题 I've used both methods for my application and as expected I found Google Play Services to not only be more accurate but also a lot more stable and quicker. My question however is to why this is. I've read some differences between Android location and Google Play Services here and there, but I'd like to learn more about the underlying technologies used and why there is such a great difference in performance. I hope someone can share an article with relevant information or share his or her own

Google Play Games y GoogleMobileAds do not work together in Unity 5

北城以北 提交于 2020-01-05 04:27:16
问题 I'm working on a game in Unity3D and integrated services have Google Play games , but when importing the plug GoogleMobileAds , it throws me errors. I use: Unity 5.3.5f1 Personal, Google Play Games Plugin 0.9.34, Google Mobile Ads Unity Plugin v3.1.0. The two plugins work well alone, but when I import both plugins, I get these two errors: Assets/PlayServicesResolver/Editor/PlayServicesResolver.cs(146,56): error CS0433: The imported type `Google.JarResolver.Dependency' is defined multiple

Social.localUser.Image returns null in Unity3d

喜欢而已 提交于 2020-01-05 02:54:08
问题 I want to access player avatar in Android and IOS, I could get userid and username using Social Class but image always returns null!! if ( Social.localUser.authenticated && Social.localUser.image != null ) { Material m = new Material(Shader.Find("Unlit/Transparent Colored")); m.mainTexture = Social.localUser.image; AvatarImage.material = m; } Any idea. 回答1: The Social API in Unity is only implemented for iOS. For the Google Play Services i really recommend buying the prime31 Google Play Game

Play services version issue for SMS Retriever Api

为君一笑 提交于 2020-01-04 13:35:08
问题 I have already integrated SMS Retriever Api and its working fine on devices with latest play services (checked with play services version 16.x.x and above) The issue here is if I am running it on a device with Play Services 11.9.xx then the SMS Retriever client doesn't get registered also no error is thrown it simply skips over and doesn't work !! But As per the docs - Prerequisites - The SMS Retriever API is available only on Android devices with Play services version 10.2 and newer. So it