glut

OpenGL学习入门之VS2010环境配置 [转]

本小妞迷上赌 提交于 2019-12-03 03:04:59
OpenGL 开发环境简介    基于 OpenGL 标准开发的应用程序运行时需有动态链接库 OpenGL32.DLL 、 Glu32.DLL ,这两个文件在安装 Windows NT 时已自动装载到 C : \WINDOWS\SYSTEM32 目录下 ( 这里假定用户将 Windows NT 安装在 C 盘上 ) 。 OpenGL 的图形库函数封装在动态链接库 OpenGL32.DLL 中,开发基于 OpenGL 的应用程序,必须先了解 OpenGL 的库函数。 OpenGL 函数命令方式十分有规律,每个库函数均有前缀 gl 、 glu 、 aux ,分别表示该函数属于 OpenGL 基本库、实用库或辅助库。 Windows NT 下的 OpenGL 包含了 100 多个核心函数,均以 gl 作为前缀,同时还支持另外四类函数: OpenGL 实用库函数: 43 个,以 glu 作为前缀; OpenGL 辅助库函数: 31 个,以 aux 作为前缀; Windows 专用库函数 (WGL) : 6 个,以 wgl 作为前缀; Win32API 函数 (WGL) : 5 个,无前缀。    安装 GLUT 工具包    GLUT 不是 OpenGL 所必须的,但它会给我们的学习带来一定的方便,推荐安装。 Windows 环境下的 GLUT 下载地址:(大小约为 150k ) http

What is the meaning of these ' undefined reference to __glut*WithExit ' OpenGL linker errors? [duplicate]

匿名 (未验证) 提交于 2019-12-03 01:05:01
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: This question already has an answer here: What is an undefined reference/unresolved external symbol error and how do I fix it? 28 answers Original Question: [Warning] passing GLfloat' for converting 2 of void glutSolidSphere(GLdouble, GLint, GLint)' [Warning] passing GLfloat' for converting 3 of void glutSolidSphere(GLdouble, GLint, GLint)' After applying one of the poster's suggestions of including glut.h, I now get this problem. I can't use glutSolidSphere() without it. [Linker error] undefined reference to `__glutInitWithExit@12' [Linker

无法打开包含文件“gl/glut.h” no such file or directory(OpenGL相关)

匿名 (未验证) 提交于 2019-12-03 00:29:01
转载 http://blog.csdn.net/ss19890125/article/details/46121729 我使用的是vs2008,相信vs2005应该跟这个步骤差不多,运行的时候总是提示: fatal error C1083: 无法打开包括文件:“GL/glut.h”: No such file or directory 这个时候就要进行相应的如下操作: 下载GLUT工具包,然后如下: 1、将下载的压缩包解开,将得到5个文件 2、把解压得到的glut.h放到C:/Program Files/Microsoft Visual Studio 9.0/VC/include这个文件夹。 3、把解压得到的glut.lib和glut32.lib放到静态函数库所在C:/Program Files/Microsoft Visual Studio 9.0/VC/lib文件夹。 4、把解压得到的glut.dll和glut32.dll放到 目录下面的system32文件夹内。 5、再次运行,如果还是出错,那么就更改头文件原有的名称#include <GL/glut.h>为#include <glut.h> 6、此时运行便能成功 GLUT工具包在我的百度网盘- 计算机图形学-glut工具包 文章来源: 无法打开包含文件“gl/glut.h” no such file or directory

OpenGL:VS环境配置及测试程序

匿名 (未验证) 提交于 2019-12-03 00:19:01
面记录一下Windows下配置OpenGL与我的第一个OpenGL程序。 第一步:选择一个编译环境 第二步:安装 GLUT 工具包 自己可以搜索“ OpenGL SDK OpenGL官方网站(英文) http://www.opengl.org 1.将SDK中的 .h 文件拷贝到VC的\Include\GL目录中 2.将 .lib 文件拷贝到Visual C++ 6.0的\lib目录中 3.将 .dll 文件拷贝到操作系统的system32目录中 2+2方法(下载各种库文件) 下载OpenGL的所需要的文件 http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip 然后得到5个文件: glut.h 找到目录 ..\VC\Tools\MSVC\14.10.25017\include\gl (没有的话就建立一个)。 glut.h 放到里面。 找到目录 ..\VC\Tools\MSVC\14.10.25017\lib\x86 glut.lib, glut32.lib 放到里面。 最后把 glut.dll和glut32.dll 放到 。 第三步,创建工程,其步骤如下: (2)选择空工程即可。 第四步,创建一个最简单的 opengl 程序 [cpp] view plain copy *******************

glut下载及配置

匿名 (未验证) 提交于 2019-12-03 00:05:01
参考文章: https://blog.csdn.net/qq_38538576/article/details/82717691 参考文章: https://blog.csdn.net/baijinglei12/article/details/50504262 在Windows下安装glut库: 首先要下载glut库,可从OpenGL的官网上下载:http://www.opengl.org/resources/libraries/glut/glutdlls37beta.zip 下载地址: https://www.opengl.org/resources/libraries/glut/glut_downloads.php#3.6 下载后解开压缩包,里面有五个文件:glut.h,glut.lib,glut32.lib,glut.dll,glut32.dll。 然后把.h文件放到VC的include路径下的GL文件夹下。如果不清楚这个文件夹的位置,可以在电脑里搜索gl.h,找到gl.h所在的路径,然后将glut.h复制到该文件夹下。 glut.lib和glut32.lib放到VC的lib文件夹下,如果不清楚的话,可以搜索GLU32.lib。 剩下的两个文件glut.dll,glut32.dll,放到系统盘下\WINDOWS\system32和C:\Windows\SysWOW64 下

GLUT is just rendering a blank white screen?

回眸只為那壹抹淺笑 提交于 2019-12-02 23:54:50
问题 Here is the code, there aren't any errors, what is wrong with it? I compile it, the command prompt opens, the window opens, the window is all white, I recolored it to grey.., and it also does not draw my shape, so what is the problem? #ifdef __APPLE__ #include <GLUT/glut.h> #else #include <GL/glut.h> #endif #include <stdlib.h> void ProcessSpecialKeys(int key, int x, int y){ switch(key){ case GLUT_KEY_RIGHT: exit(0); case GLUT_KEY_LEFT: exit(0); case GLUT_KEY_UP: exit(0); case GLUT_KEY_DOWN:

What is the difference between FreeGLUT vs GLFW?

喜你入骨 提交于 2019-12-02 23:26:07
My university started teaching a course which includes OpenGL programming. They make us use FreeGLUT to create a window and a context for OpenGL, but I found an online course at lynda.com about OpenGL in which they use GLFW instead of FreeGLUT. So I want to know which one should I use and what are the differences between the two? FreeGLUT: Based on the GLUT API. GLUT has been around for about as long as OpenGL itself. Many tutorials and examples out there use GLUT. Takes care of implementing the event loop and works through callbacks (good for simple stuff, makes things like precisely timed

glut, glew dll : Binary was not built with debug information

馋奶兔 提交于 2019-12-02 19:47:52
问题 This is the output I am getting and 'abc.exe': Loaded 'C:\Windows\system\glut32.dll', Binary was not built with debug information. ' 'abc.exe': Loaded 'C:\Windows\System32\glew32.dll', Binary was not built with debug information. The thread 'Win32 Thread' (0x1710) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x16a0) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x1770) has exited with code 0 (0x0). The thread 'Win32 Thread' (0x1708) has exited with code 1 (0x1). The

Create Core context with GLUT/FreeGLUT?

隐身守侯 提交于 2019-12-02 11:53:38
问题 I'm working on a project that utilizes freeglut and GLEW . In order to use the vertex and fragment shaders in my program, the minimum OpenGL version I need to use is 3.3 . I have checked the OpenGL version and GLSL version and this is the result: [cyclonite@localhost ~]$ glxinfo | grep OpenGL OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel (R) HD Graphics 620 (Kaby Lake GT2) OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.3.3

Linking glut to Qt

最后都变了- 提交于 2019-12-02 11:37:20
问题 I want to combine OpenGL with glut to Qt. I'm using Windows. My version of Qt is 4.7.4, 32 bit. I followed the tutorial: http://www.youtube.com/watch?v=1nzHSkY4K18 I also checked some other questions of people but they didn't gave me an answer. The part before including glut works fine. But when I try to include glut it doesn't work. The errors are: undefined reference to glutInit_ATEXIT_HACK and more undefined references to glutfunctions. I copied the glut-libraries and headers to the