glut

cannot open source file GL/glut.h in Microsoft Visual Studio Express 2013 for windows desktop

倾然丶 夕夏残阳落幕 提交于 2019-12-13 04:43:32
问题 Like the title says it gives me this error : "ERROR: cannot open source file "GL/glut.h" . Here are some screenshots: It gives me the error on the GL/glut.h line : #include <windows.h> // For MS Windows #include <GL/glut.h> // GLUT, includes glu.h and gl.h I installed windows sdk 回答1: GLUT is a 3rd party library, i.e. it's not part of OpenGL. As such its not part of the Windows system APIs and hence not part of the standard Windows SDK. Go to http://freeglut.sourceforge.net/index.php#download

Is OpenGL on macOS deprecated?

怎甘沉沦 提交于 2019-12-13 04:22:30
问题 I've started to get a little involved with OpenGL, but I get warnings all the time! Why is, for example, glutInit(&argc, arg); deprecated in macOS 10.9? ('glutInit' is deprecated: first deprecated in macOS 10.9 - OpenGL API deprecated.) Is there any way to Update OpenGl? 回答1: According to the OpenGL Programming Guide for Mac as well as this here (all the way at the bottom), OpenGL is a deprecated technology starting with macOS 10.14. They want you to use Metal instead… 来源: https:/

How to create a rubber-esque drag and move of 2D object in c++ glut

ぃ、小莉子 提交于 2019-12-13 03:42:48
问题 I have an object that I want to be able to move. I want it to move only if i click within in, then drag my mouse to a place, then upon release, it starts moving towards it. so if i click inside it, I can move my mouse anywhere as much as I want while holding mouse button, but only when I release does it start to move. Currently, the best ive been able to do is make the object follow (a couple seconds behind btw, NOT on the mouse position) as long as im holding the mouse button and moving it.

in opengl, how to change mouse follow to mouse click, drag and move on release?

扶醉桌前 提交于 2019-12-13 03:33:12
问题 I have program in which the object (a triangle) follows the mouse as it moves around and rotates to the direction its moving. What do I have to do to make it so the object stays still, until I click it, drag it to a position and once I release the mouse, it starts to move to that position? #include <GL/glut.h> #include <math.h> # define ANIMATION_STEP (1000/300) # define PI 3.1415926535897932 struct Globals { centre_x, centre_y, rotate; float length; float mouse_x, mouse_y, speed; int

OpenGL: retrieve raw vertex and index buffer from displayed objects in OpenGL

荒凉一梦 提交于 2019-12-13 02:41:45
问题 My apologies for the long code sample. Here is my sample code: #include <iostream> #include <cstdlib> #include <GL/glut.h> using namespace std; //#include "glutint.h" /* Rim, body, lid, and bottom data must be reflected in x and y; handle and spout data across the y axis only. */ static int patchdata[][16] = { /* rim */ {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}, /* body */ {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27}, {24, 25, 26, 27, 29, 30, 31, 32,

Installing GLEW and using it with Xcode

丶灬走出姿态 提交于 2019-12-12 20:01:06
问题 So I already downloaded the lastest glew v. 1.9 from the site and make it in the terminal, what I cant figure out is how to add it successfully to a GLUT OpenGL Xcode project. I can add the OpenGl and GLUT frameworks very easily but I cant find any glew frameworks or something similar. Main problem is that one of my files has #include GL/glew.h and it cant find it. 回答1: While using 'Frameworks' is the Apple way of doing things, XCode will let you specify header paths and a shared library (as

How to resize a GLUT window?

血红的双手。 提交于 2019-12-12 16:25:03
问题 from OpenGL.extensions import alternate from OpenGL.GL import * from OpenGL.GL.ARB.multitexture import * from OpenGL.GLU import * from OpenGL.GLUT import * class TestTexture(): def __init__(self): self.window_width = 800 self.window_height = 800 def init(self): glClearColor(0.0, 0.0, 0.0, 0.0) glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0) glMatrixMode(GL_MODELVIEW) glLoadIdentity() glEnable(GL_TEXTURE_2D) def display(self): glClear(GL_COLOR_BUFFER_BIT |

What libraries must I include to access GLUT/OpenGL (Mac without XCode)?

夙愿已清 提交于 2019-12-12 13:30:25
问题 The title gets at the heart of the issue, but the issue arose from this code I got from a tutorial at SpaceSimulator.net. I will post it for you here. #include <stdio.h> #include <stdlib.h> #include <GLUT/glut.h> #include <OpenGL/gl.h> #include <OpenGL/glu.h> typedef struct { float x,y,z; } vertex_type; typedef struct { int a,b,c; } polygon_type; #define MAX_POLYGONS 2000 polygon_type polygon[MAX_POLYGONS]; #define MAX_VERTICES 2000 vertex_type vertex[MAX_VERTICES]; typedef struct { vertex

Visual Studio : when changed from win32 to x64, its showing linking error [duplicate]

与世无争的帅哥 提交于 2019-12-12 09:26:50
问题 This question already has answers here : What is an undefined reference/unresolved external symbol error and how do I fix it? (32 answers) Closed 4 years ago . My code was working fine when it was in win32 based application.Recently i changed it to x64 error came up and it said "cannot open glut32.lib".Then i added glut32.lib on additional dependencies but these linking errors appears now. 1>Linking... 1>dispfunc.obj : error LNK2019: unresolved external symbol glutSwapBuffers referenced in

gluNewQuadric leaking memory

血红的双手。 提交于 2019-12-12 04:20:44
问题 When I checked my Application for leak with Instruments (X-Code Tool, I program in objective-c), I saw the #living "malloc 48 bytes" allocations growing bigger and bigger. Also, Instruments does say that it leaks there. If I check for the Responsible caller, it always says "gluNewQuadric". I checked the internet for a bit and found some people are having the same complaints, but not too many, and I also found no working solution. I also put glutInit(&argc, argv); in "main.m", and the increase