Reading file, corrupted data
问题 It seems I can't have my GLSL shaders compiled. Once in a while (mainly after editing a file), I get following error while compiling: ----- SRC ----- (150 B) #version 330 core uniform mat4 mvpMatrix; in vec4 vertexPosition_modelspace; void main() { gl_Position = mvpMatrix * vertexPosition_modelspace; } gp! ----- END ----- SimpleTransform.vertexshader:Vertex shader failed to compile with the following errors: ERROR: 0:10: error(#132) Syntax error: 'gp' parse error ERROR: error(#273) 1