OpenGL : thick and smooth/non-broken lines *in 3D*
问题 I have a 3D CAD-like application for which I use OpenGL wrapper library (OpenSceneGraph). For the application I am trying to come up with the best strategy on how to render thick and smooth lines in 3D . By thick and smooth I mean: line thickness can be more than OpenGL maximum linewidth value (it seems to be 10.f on my machine) when composing polylines I want to avoid the look of "broken lines" (see example image below) At the moment I render my polylines by using GL_LINE_STRIP_ADJACENCY . I