globe

How to plot country names on the globe, so the mesh will be aligned with the surfaces

匿名 (未验证) 提交于 2019-12-03 10:10:24
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 由 翻译 强力驱动 问题: I'm trying to plot country names of the globe, so the text meshes will be aligned with the surface, but I'm failing to calculate proper rotations. For text I'm using THREE.TextGeometry. The name appears on the click of the mesh of the country at the point of intersection using raycasting. I'm lacking knowledge of how to turn these coordinates to proper rotation angles. I'm not posting my code, as it's complete mess and I believe for a knowldgeable person will be easier to explain how to achieve this in general. Here is desired

Constrain Mayavi mouse drag to rotating Earth around its axis

匿名 (未验证) 提交于 2019-12-03 08:57:35
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: Using iPython Notebook, I have been able to bring up a globe of the Earth with code like: from mayavi import mlab from mayavi.sources.builtin_surface import BuiltinSurface ocean_blue = (0.4, 0.5, 1.0) r = 6371 # km sphere = mlab.points3d(0, 0, 0, name='Globe', scale_mode='none', scale_factor=r * 2.0, color=ocean_blue, resolution=50) sphere.actor.property.specular = 0.20 sphere.actor.property.specular_power = 10 continents_src = BuiltinSurface(source='earth', name='Continents') continents_src.data_source.on_ratio = 1 # detail level continents

Cesium - why is scene.pickPositionSupported false

匿名 (未验证) 提交于 2019-12-03 02:33:02
可以将文章内容翻译成中文,广告屏蔽插件可能会导致该功能失效(如失效,请关闭广告屏蔽插件后再试): 问题: I'm ultimately trying to draw a polygon on top of my house. I can do that. The problem is that on zoom-out, zoom-in, and rotation (or camera move) the polygon doesn't stick to the top of my house. I received great help from this answer . So, now I'm trying to go through the sample code but there is a lot of Cesium methods and functionality that I need to learn. The sample code I am trying to follow is located in the gold standard that appears to be baked into the existing camera controller here . I call testMe with the mousePosition as