global

How to declare at beginning of program

自作多情 提交于 2019-12-02 10:22:43
In the listing below, an attempt to declare the rectangle "r" before the main() function is called results in an error. error: 'r' does not name a type r.x = 150;<br> Why must "r" be declared after main()? #include <SDL2/SDL.h> int main (int argc, char** argv) { // Creat a rect at pos ( 50, 50 ) that's 50 pixels wide and 50 pixels high. SDL_Rect r; r.x = 150; r.y = 150; r.w = 200; r.h = 100; SDL_Window* window = NULL; window = SDL_CreateWindow ("SDL2 rectangle", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN ); // Setup renderer SDL_Renderer* renderer = NULL;

Assign a value to class variable is assiging it for all instances of that object

丶灬走出姿态 提交于 2019-12-02 08:53:25
问题 I have a class with a dictionary. I create n number instances of the class. When I += values on a key in that dictionary it is reflected in every single object I have instantiated from that object. How do I make that dictionary unique to every instantiation of that class? Here is how I create the Object: for num in range(0, numOfPlayers): listOfPlayerFleets.append(fleet.Fleet()) Here is how call the addShip Method. I have this in a for loop and have verified that the currentPlayer int is

Can't get global variables inside the function (javascript)

无人久伴 提交于 2019-12-02 08:30:54
var selection = document.getElementById('selection'); var closed = true; function openorclosebar() { if(closed == false){ selection.style.webkitAnimation='bounceOutDown 1s forwards'; selection.style.animation='bounceOutDown 1s forwards'; closed = false; } else{ selection.style.webkitAnimation='bounceInUp 1s forwards'; selection.style.animation='bounceInUp 1s forwards'; closed = true; }; } How can I get global variables "selection" and "closed" to use them. I tried "window.selection" and "window.closed", but nothing helps. If you have an idea, help me please, it's so important project. Bergi

Global variable won't work in searching in one function

有些话、适合烂在心里 提交于 2019-12-02 07:58:48
I made a program that gets info in textbox1 and textbox2 after pressing button1. If you type in textbox3 and if what you wrote there is same as textbox1 ,After pressing button2 it puts textbox2's text in the label2.text. But the problem is that it won't put the textbox2.text into label2.text. Why? Here's the code: public partial class Form1 : Form { public Form1() { InitializeComponent(); } ozv[] a = new ozv[5]; int i = 0; private void button1_Click(object sender, EventArgs e) { a[i] = new ozv(); a[i].name = textBox1.Text; a[i].id = int.Parse(textBox2.Text); i++; } private void button2_Click

How to control visibility of variables in Java?

混江龙づ霸主 提交于 2019-12-02 07:55:49
问题 I can imagine 3 type of visibility for variables (but I think there are more): Variable is used within a method and any changes of the value of this variable are not visible from outside of the method (so it is local for a particular method). A variable is local to the class meaning that it is unvisible from outisde of the class. However, any method of the class can easily see and change value of this variable without necessity to give the variable in the list of arguments of methods (so it

Calloc for an array of array with negative index in C

三世轮回 提交于 2019-12-02 07:50:11
I have an array of array with negative index. It is an array which has real dimensions [dim_y + 40][dim_x + 40] but the user uses the array like it has dimensions [dim_y][dim_x]. First i had global and already defined the dimensions dim_x, dim_y, so i had this int map_boundaries[dim_y + 40][dim_x + 40]; int (*map)[dim_x+40] = (int(*)[dim_x+40])&map_boundaries[20][20]; It worked fine. Now i need the dimensions dim_y and dim_x to be variable, and with this i mean that i want the array 'map' to not have fixed size but dynamic, i need to read the dim_y, dim_x from a user and the array 'map' to be

Assign a value to class variable is assiging it for all instances of that object

我只是一个虾纸丫 提交于 2019-12-02 06:22:46
I have a class with a dictionary. I create n number instances of the class. When I += values on a key in that dictionary it is reflected in every single object I have instantiated from that object. How do I make that dictionary unique to every instantiation of that class? Here is how I create the Object: for num in range(0, numOfPlayers): listOfPlayerFleets.append(fleet.Fleet()) Here is how call the addShip Method. I have this in a for loop and have verified that the currentPlayer int is incrementing each time. listOfPlayerFleets[currentPlayer].addShip(typeOfShip, num) Here is the code in my

JS Global Variable to Local Variable

只谈情不闲聊 提交于 2019-12-02 06:12:56
问题 This is a simple question. I know global variables are created when they are declared outside a function (says w3schools.com). My question is, if I create a global variable and edit it in a function, does it become local? Does the new value given by the function become the global value? 回答1: In general, no, editing a global does not make it local: var myglob = 5; function incGlob() { myglob = myglob + 1; } incGlob(); console.log(myglob); // is 6 now However, if you pass the global variable as

Data from post request

末鹿安然 提交于 2019-12-02 05:31:43
var pload = function(ctrl, func){ var dataa; $.post("/index.php/"+ctrl+"/"+func,{}, function(data){ dataa = data; }); return dataa; }; var bind = function(hashtag, ctrl, func, div){ $(document).on("click", "a[href="+hashtag+"]", function() { var body = pload(ctrl, func); alert(body); $(div).html(body); }) } How I can get data in global? I want, so pload return data from post request. But I get " undefined " in alert() Try using callback. function pload(ctrl, func,callback){ $.post("/index.php/"+ctrl+"/"+func,{}, function(data){ callback(data); }); }; var bind = function(hashtag, ctrl, func,

Android main project with library project - how to pass setting between projects

有些话、适合烂在心里 提交于 2019-12-02 05:29:32
问题 Just started playing with Android and I'm trying to create an app that has free and paid version. I'm new to Java as well but I've managed to create a simple working application in Eclipse which consists of 2 main projects (one for the free version, and one for the paid version). I also have a library project which contains shared code (activities, resources, strings etc) and is referenced by the main projects. What I want to do (and this may well be the wrong approach) is enable or disable