glfw

GLFW and codeblocks

大憨熊 提交于 2020-01-09 10:53:48
问题 I am having some difficulties with codeblocks 10.05 recognizing the GLFW libraries on my machine. When I create an empty project, and copy paste this code found from this GLFW tutorial >> http://content.gpwiki.org/index.php/GLFW:Tutorials:Basics #include <stdlib.h> #include <GL/glfw.h> void Init(void); void Shut_Down(int return_code); void Main_Loop(void); void Draw_Square(float red, float green, float blue); void Draw(void); float rotate_y = 0, rotate_z = 0; const float rotations_per_tick =

How to build & install GLFW 3 and use it in a Linux project

会有一股神秘感。 提交于 2020-01-08 11:55:11
问题 GLFW3 Last night I was working late trying to build the GLFW 3 packages for Linux from source. This process took me a very long time, about 3 hours in total, partly because I am unfamiliar with CMake, and partly because I am was unfamiliar with GLFW. I hope that this post will save you from the difficulty I had yesterday! I thought I should make a short write-up, and hopefully save you several hours of your life... Thanks to "urraka", "b6" and "niklas" on the #glfw IRC channel, I have been

How to build & install GLFW 3 and use it in a Linux project

ⅰ亾dé卋堺 提交于 2020-01-08 11:55:09
问题 GLFW3 Last night I was working late trying to build the GLFW 3 packages for Linux from source. This process took me a very long time, about 3 hours in total, partly because I am unfamiliar with CMake, and partly because I am was unfamiliar with GLFW. I hope that this post will save you from the difficulty I had yesterday! I thought I should make a short write-up, and hopefully save you several hours of your life... Thanks to "urraka", "b6" and "niklas" on the #glfw IRC channel, I have been

[golang][gui]Hands On GUI Application Development in Go【在Go中动手进行GUI应用程序开发】读书笔记04-GUI库大全

筅森魡賤 提交于 2020-01-06 18:20:05
https://github.com/andlabs/libui c++ https://github.com/andlabs/ui https://github.com/gotk3/gotk3/ https://github.com/go-gl/gl/v2.1/gl https://github.com/go-gl/glfw/v3.2/glfw github.com/hajimehoshi/ebiten 使用了glfw A dead simple 2D game library in Go https://ebiten.org/ , 有很多小游戏例子 https://www.packtpub.com/ 国外售书网站,编程书籍质量不错 http://fyne.io/fyne github.com/zserge/lorca --嵌入html https://www.glfw.org/ https://github.com/golang-ui/nuklear golang使用gui可以参考一下炽手可热的vlang关于gui的讨论 https://github.com/vlang/v/issues/2065 因此,不能选择Qt,GTK,Nuklear。 我只能想到wxWidgets和libui,后者还处于早期阶段,还没有积极开发。 wpf C# Eto https://github

Window not closing GLFW

烈酒焚心 提交于 2020-01-05 07:33:51
问题 I am writing a game engine in OpenGL and GLFW. However, somehow my window can't be closed. I tried many things but it doesn't have effect. What's wrong with my code? I can't find the wrong thing in it - everything seems fine to me. Code: int running; GLFWwindow* window; Window::~Window() { glfwTerminate(); } Window::Window(int width, int height, const std::string& title) : m_width(width), m_height(height), m_title(title){ glfwInit(); if (!glfwInit()) glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);

How to use GLFW to poll for events in a libdispatch block?

♀尐吖头ヾ 提交于 2020-01-04 16:58:40
问题 Following up on the answer to How to use GLUT with libdispatch?, I'm now using GLFW instead — The following code sets up a window, sets up a timer to poll for events, and, over time, enqueues render updates: #include <dispatch/dispatch.h> #include <GL/glfw.h> float t=0; int main(void) { dispatch_async(dispatch_get_main_queue(), ^{ glfwInit(); glfwDisable(GLFW_AUTO_POLL_EVENTS); glfwOpenWindow(320,200,8,8,8,8,8,0,GLFW_WINDOW); }); // Periodically process window events --- this isn't working.

How to use GLFW to poll for events in a libdispatch block?

老子叫甜甜 提交于 2020-01-04 16:57:30
问题 Following up on the answer to How to use GLUT with libdispatch?, I'm now using GLFW instead — The following code sets up a window, sets up a timer to poll for events, and, over time, enqueues render updates: #include <dispatch/dispatch.h> #include <GL/glfw.h> float t=0; int main(void) { dispatch_async(dispatch_get_main_queue(), ^{ glfwInit(); glfwDisable(GLFW_AUTO_POLL_EVENTS); glfwOpenWindow(320,200,8,8,8,8,8,0,GLFW_WINDOW); }); // Periodically process window events --- this isn't working.

CMake linking glfw3 lib error

坚强是说给别人听的谎言 提交于 2020-01-04 07:02:56
问题 i'm working with CLion, and I'm writing a program using the glfw3 lib.(http://www.glfw.org/docs/latest/) I installed and did everything correctly for the lib i have the .a and .h files in: /usr/local/lib/libglfw3.a /usr/local/include/.h(all files) I'm trying to use the library now, but i'm getting the linker error: undefined reference to 'glViewport' etc. etc. all the functions i'm using I added the lib path to the make file, I can't understand what i'm doing wrong, my CMakeLists.txt looks

Is GLFW designed to use without LWJGL (in java)?

倾然丶 夕夏残阳落幕 提交于 2020-01-04 05:30:25
问题 I know LWJGL is just a wrapper for OpenGL. It's a java library designed to use the lower level OpenGL functions in the java language. As far as I understand now, GLFW is just a library which makes it possible to create better windows to display the graphics. So GLFW is just a library for creating windows in a better way than LWJGL did before. Is it true that GLFW is not for creating graphics, but just for creating displays? And GLFW is not for using alone, you still should just use the LWJGL

Problems linking against GLFW in OSX

泪湿孤枕 提交于 2020-01-04 04:32:11
问题 I'm getting a ton of linker errors (included below) when I run my C++ OpenGL program through the linker. I have no problem compiling OpenGL programs that don't have a dependence on GLFW. I'm not really sure where to go from here, because I've done very little C++/ObjC development on Mac -- any ideas? Thanks! The command being run is: g++ -framework Carbon -framework OpenGL -framework GLUT -lglfw -framework AGL -arch i386 display.o voxels.o -o cubile The error is: Undefined symbols for