glfw

Repeat UV for multiple cubes in one vertex buffer object (VBO)?

柔情痞子 提交于 2019-12-11 23:24:33
问题 I am making a little voxel engine using a chunk system (like in Minecraft). I decided to make 1 VBO per chunk, so the VBO contain multiple cubes that will use different textures. I actually have the UV of a cube and i would like to use it on all cubes in a VBO so the texture will wrap all cubes the same way if the cubes were in separated VBOs. Here is what I'm actually getting: How to tell OpenGL to do the same thing as the first cube on all cubes? EDIT: here are my shaders: vertex shader

LNK4099 in GLFW console project with debug configuration

帅比萌擦擦* 提交于 2019-12-11 12:26:50
问题 When compiling a win32 console project with GLFW in Visual Studio 2010 SP1, I am getting the following warning for debug configuration: Warnung 1 warning LNK4099: PDB "vc100.pdb" wurde nicht mit "GLFW.lib(enable.obj)" oder an "C:\path-to-project with-spaces\World\Debug\vc100.pdb" gefunden; Objekt wird verknüpft, als ob keine Debuginformationen vorhanden wären. C:\path-to-project with-spaces\World\World\GLFW.lib(enable.obj) World 13 more for GLFW.lib(enable.obj), GLFW.lib(glext.obj), GLFW.lib

Unable to build GLFW with CMake errors

折月煮酒 提交于 2019-12-11 10:41:46
问题 I downloaded the latest GLFW source (3.1.1) from its site, uncompressed it to the desktop, and tried to build it with cmake . Some dependency errors popped up, but was quickly fixed. Until I got stuck on this one: alex@alex-AMD:~/Desktop/glfw-3.1.1$ cmake . -- The C compiler identification is Clang 3.6.0 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Looking for

Configure pyglfw

白昼怎懂夜的黑 提交于 2019-12-11 10:26:36
问题 I am trying to create an OpenGL context using Python. I am attempting to use the python bindings for GLFW but I am having trouble getting them working. I found the bindings at https://github.com/rougier/pyglfw from the GLFW main page. I am getting the following error when I run my test program: python HelloOpenGL.py Traceback (most recent call last): File "HelloOpenGL.py", line 2, in <module> import glfw #Windowing Toolkit - GLFW File "C:\<...>\glfw.py", line 60, in <module> raise OSError(

OpenGL GLFW build errors OR linking errors

↘锁芯ラ 提交于 2019-12-11 10:26:08
问题 Can someone help me get GLFW working in Visual Studio 2012? I can't get past initial compilation. I keep getting unresolved externals for the GLFW functions. The problem is, I don't know what I'm doing wrong. I could be: Improperly making the source files with CMake. Improperly building the library. Improperly linking to the GLFW library. I'm not sure which of these it is, so I'll just list what I did: 1. Downloaded glfw-3.1.1 from glfw.org. 2. Used CMake GUI to make the source files. a. Set

Cant find the header when I linka .lib in visual studio 2012

寵の児 提交于 2019-12-11 03:46:14
问题 so im trying to link the 32 bit GLFW.lib and I placed it on my desktop and did this: http://s1.postimg.org/40q6d5367/Untitled.png and made sure to include #include <GL/glfw.h> but it just gives me this everytime Error 1 error C1083: Cannot open include file: 'GL/glfw.h': No such file or directory 回答1: There should be the include file that comes with the library itself, i.e. the gl/glfw.h (together with a bunch of other gl/gl...h files probably). This file (these files) needs to be placed

Getting access violation exception in Visual Studio Community with glfw3 glew and opengl

心已入冬 提交于 2019-12-11 03:07:09
问题 I have been having this problem for a while and I cant for the love of me find a solution. I want to render a simple triangle. But i keep getting this output in visual studio when compiling the program. NOTE> I do not belive it is not a linking problem but something else. I have checked my linker countless times and everything is there! LINK: https://pastebin.com/xeTDd0Qu main static const GLfloat g_vertex_buffer_data[] = { 100.0f, 100.0f, 0.0f, 150.0f, 100.0f, 0.0f, 100.0f, 150.0f, 0.0f, };

Glew initialisation failed : Missing GL version (GLFW)

邮差的信 提交于 2019-12-11 02:36:28
问题 I'm currently trying to draw a simple triangle with GLFW and GLEW. I'm using CLion (which is itself using cmake with cygwin) on a Win 8.1 x64 PC. My problem is : glewInit() returns error 1 ( Missing GL version ) when initialized. People (like in this thread) had a problem related to the OpenGL context, but mine is already created before I call glewInit() . Here is my code : #include <iostream> #include <stdlib.h> #include <vector> #define GLEW_STATIC #include <GL/glew.h> #include <GLFW/glfw3

Using OpenGL 3.2 with Derelict3 and GLFW 3 on OSX Lion

£可爱£侵袭症+ 提交于 2019-12-10 19:23:45
问题 I'm having trouble getting OpenGL 3.2 to run on Lion (osx 10.7.4) using Derelict3 and GLFW 3. Here's my test program: module glfw3Test; import std.stdio, std.conv; import derelict.glfw3.glfw3; import derelict.opengl3.gl3; string programName = "glfw3Test"; int width = 640; int height = 480; GLFWwindow window; void main() { // load opengl DerelictGL3.load(); // load GLFW DerelictGLFW3.load(); if(!glfwInit()) { glfwTerminate(); throw new Exception("Failed to create glcontext"); } writefln("GLFW:

cmake target_include_directories called with invalid arguments

杀马特。学长 韩版系。学妹 提交于 2019-12-10 19:12:46
问题 I am preaty new to cmake . I was using makefiles before but due to QtCreator I am forced to use cmake. I am trying to learn glfw as well too. I have following cmake file:- cmake_minimum_required(VERSION 3.10) project(untitled) find_package(glfw3 3.2 REQUIRED) find_package(OpenGL REQUIRED) add_executable(${PROJECT_NAME} "main.cpp") target_include_directories(untitled ${OPENGL_INCLUDE_DIR}) target_link_libraries(untitled ${OPENGL_gl_LIBRARY}) And I get following error:- CMakeLists.txt:8: error: