glfw

Visual Studio 2012 C++ OpenGL GLFW linker error [duplicate]

时光怂恿深爱的人放手 提交于 2019-12-20 03:47:08
问题 This question already has answers here : What is an undefined reference/unresolved external symbol error and how do I fix it? (32 answers) Closed 12 days ago . I am making a 2d side-scroller in C++ using OpenGL on Visual Studio 2010 Express. I am trying to compile my code, and it builds properly, but I get linker errors for the GLFW functions I am initializing in the main() function. Here is my code: #include <iostream> #include <ctime> #include <GL\glfw.h> #include "Player.h" void render();

Installing pyglfw on OS X

瘦欲@ 提交于 2019-12-20 02:34:16
问题 I want to install glow for python so i runned pip3 install glfw but when i'm trying to import glfw in code i get error like this Traceback (most recent call last): File "<stdin>", line 1, in <module> File "/Library/Frameworks/Python.framework/Versions/3.4/lib/python3.4/site-packages/glfw.py", line 149, in <module> raise ImportError("Failed to load GLFW3 shared library.") ImportError: Failed to load GLFW3 shared library. What am I doing wrong? 回答1: You need to install glfw3 on your system. If

GLFW - Failed To Open A Window

感情迁移 提交于 2019-12-18 14:47:20
问题 As my hunt for a cross-platform framework/library went in progress, GLFW was mentioned many times. So, I decided to try it out. Now, it seems as though I can't even init a window. :-/ #include #include #include int main(int argc, char *argv[]) { int running = GL_TRUE; srand(time(NULL)); if (!glfwInit()) exit(EXIT_FAILURE); if (!glfwOpenWindow(300, 300, 0, 0, 0, 0, 0, 0, GLFW_WINDOW)) { glfwTerminate(); exit(EXIT_FAILURE); } while (running) { glClear(GL_COLOR_BUFFER_BIT); glClearColor(rand() %

Switching Between windowed and full screen in OpenGL/GLFW 3.2

守給你的承諾、 提交于 2019-12-18 06:47:54
问题 I am in the process of learning OpenGL on Linux but I can't get mode switching working (windowed to full screen and back). The window appears to be going into full screen but but not looking correct. To switch modes a new window is being created and old one destroyed. void OpenGLWindow::FullScreen(bool fullScreen, int width, int height) { GLFWwindow *oldHandle = m_window; m_fullscreen = fullScreen; m_width = width; m_height = height; m_window = glfwCreateWindow(width, height, m_caption.c_str(

Switching Between windowed and full screen in OpenGL/GLFW 3.2

烈酒焚心 提交于 2019-12-18 06:44:48
问题 I am in the process of learning OpenGL on Linux but I can't get mode switching working (windowed to full screen and back). The window appears to be going into full screen but but not looking correct. To switch modes a new window is being created and old one destroyed. void OpenGLWindow::FullScreen(bool fullScreen, int width, int height) { GLFWwindow *oldHandle = m_window; m_fullscreen = fullScreen; m_width = width; m_height = height; m_window = glfwCreateWindow(width, height, m_caption.c_str(

GLFW first responder error

让人想犯罪 __ 提交于 2019-12-18 05:01:43
问题 I am trying to create a simple GLFW window and a succeed but xcode gives me an error: 2016-12-14 10:16:40.412191 CREngine[830:21929] [General] ERROR: Setting <GLFWContentView: 0x100369850> as the first responder for window <GLFWWindow: 0x10033ea00>, but it is in a different window ((null))! This would eventually crash when the view is freed. The first responder will be set to nil. ( 0 AppKit 0x00007fff9710b9a4 -[NSWindow _validateFirstResponder:] + 566 1 AppKit 0x00007fff968fc9eb -[NSWindow

VC++ LNK Errors With GLFW

牧云@^-^@ 提交于 2019-12-18 04:56:06
问题 I'm using VC++ 2010 to work with some OpenGL. However, it's becoming a pain. I keep getting error codes again and again. Here is the code I am working with: // Include standard headers #include <stdio.h> #include <stdlib.h> // Include GLEW #include <GL/glew.h> // Include GLFW #include <GL/glfw.h> // Include GLM #include <glm/glm.hpp> using namespace glm; int main( void ){ // Initialise GLFW if( !glfwInit() ){ fprintf( stderr, "Failed to initialize GLFW\n" ); return -1; } glfwOpenWindowHint

OpenGL 3.3/4.1 on Mac OSX 10.9 using GLFW library

拜拜、爱过 提交于 2019-12-17 22:35:43
问题 I’m trying to use OpenGL 3.3/4.1 on my Mac OSX 10.9 now that its finally available. I’ve been using the SuperBible 5 book and its examples to learn 3.3. I just found out that its actually only running OpenGL 2.1 though for my examples when my vertex shader started refusing to compile. I found that I need to get ahold of this GLFW library to do OpenGL windowing for me. This library will allow me to use the 4.1 version of OpenGL that OSX is capable of running. My question is does anybody have a

How do I create an OpenGL 3.3 context in GLFW 3

梦想的初衷 提交于 2019-12-17 14:09:03
问题 I've written a simple OpenGL 3.3 program which is supposed to render a triangle, based off of this tutorial, except I'm using GLFW to create the window and context, instead of doing it from scratch. Also, I'm using Ubuntu. The triangle doesn't render though, I just get a black screen. Functions like glClearColor() and glClear() seem to be working exactly as they should, but the code to render the triangle doesn't. Here are the relevant bits of it: #define GLFW_INCLUDE_GL_3 #include <GL/glew.h

GLFW exception on glClearColor and glClear

∥☆過路亽.° 提交于 2019-12-14 02:23:49
问题 I have a method called renderLoop that is going to take care of all my drawing. When i run the program i get this exception. What exactly is this exception and how to fix it ? I also get the same exception when i call glViewport() from a function callback (framebuffer_size_callback, resizing the window) outside this class. #include "../Headers/glfwSetup.h" void framebuffer_size_callback(GLFWwindow* window, int width, int height) { glViewport(0, 0, width, height); } void processInput