glew

Solving a difficult compilation issue

六月ゝ 毕业季﹏ 提交于 2019-12-07 18:33:41
问题 Good day, First up, I have a mac running Mavericks, and I am attempting to build PCL (Point Cloud Library) as part of ROS. This is the command that fails: cd /Users/X/ros_catkin_ws/build_isolated/pcl_ros && /Users/X/ros_catkin_ws/install_isolated/env.sh cmake -vd /Users/X/ros_catkin_ws/src/perception_pcl/pcl_ros -DCATKIN_DEVEL_PREFIX=/Users/X/ros_catkin_ws/devel_isolated/pcl_ros -DCMAKE_INSTALL_PREFIX=/Users/X/ros_catkin_ws/install_isolated -DCMAKE_BUILD_TYPE=Release With: CMake Error at /usr

OpenGL配置GLFW与GLEW的问题

烂漫一生 提交于 2019-12-06 13:59:22
在OpenGL学习的网站( https://learnopengl-cn.readthedocs.io/zh/latest/ )上学习时,按照上面的指导来配置GLFW和GLEW行不通,总是显示无法打开文件glfw3.lib 解决方法: 直接现在好预编译的二进制文件,然后将.lib文件放到VS的安装目录下(我的是VS2013),将include的所有文件(可以整个GLFW拷贝过去)放在VS安装目录下的include中即可,有dll文件的,需要放在system32的目录下,然后生成解决方案,编译顺利通过 来源: https://www.cnblogs.com/x-d-x/p/11988340.html

Solving a difficult compilation issue

依然范特西╮ 提交于 2019-12-06 06:32:48
Good day, First up, I have a mac running Mavericks, and I am attempting to build PCL (Point Cloud Library) as part of ROS. This is the command that fails: cd /Users/X/ros_catkin_ws/build_isolated/pcl_ros && /Users/X/ros_catkin_ws/install_isolated/env.sh cmake -vd /Users/X/ros_catkin_ws/src/perception_pcl/pcl_ros -DCATKIN_DEVEL_PREFIX=/Users/X/ros_catkin_ws/devel_isolated/pcl_ros -DCMAKE_INSTALL_PREFIX=/Users/X/ros_catkin_ws/install_isolated -DCMAKE_BUILD_TYPE=Release With: CMake Error at /usr/local/share/pcl-1.8/PCLConfig.cmake:47 (message): simulation is required but glew was not found Call

Adding GLEW to project (CMake)

ぃ、小莉子 提交于 2019-12-05 20:53:17
I want to link glfw and glew to my project for graphics programming. Adding glfw was pretty straight forward, I followed the instructions on their website. Creating a window with glfw worked perfectly. However, I can't see what's wrong with my CMakeLists.txt for adding GLEW. The program gives the error: "GL/glew.h: No such file or directory". My CMakeLists.txt: cmake_minimum_required( VERSION 3.5 ) project(Starting) find_package( OpenGL REQUIRED ) set( GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE ) set( GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE ) set( GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE )

How to link glew in xcode

流过昼夜 提交于 2019-12-05 03:55:28
I can't link glew with xcode. I have glew library is located in /usr/local/lib/libGLEW.dylib When i compile file in command line all right: g++ /usr/local/lib/libGLEW.dylib -framework OpenGL main.cpp But when i compile in xcode, i get error: 'GL/glew.h' file not found Code: #include <iostream> #include <GL/glew.h> int main(int argc, const char * argv[]) { // insert code here... std::cout << "Hello, World!\n"; return 0; } Im linked glew with xcode there screenshot OS X 10.8.4, Xcode 4.6.1 Justin Meiners Adding the library only handles the binary linking. You need to configure Xcode so it can

VS2017企业版)在Windows系统安装搭建OpenGL和GLEW和GLED

谁说我不能喝 提交于 2019-12-05 03:12:15
准备条件 操作系统:Windows 10 编译器:Visual Studio 2017(VC++ 2017) CMake 工具 GLFW库 GLAD库 GLFW GLFW是一个专门针对OpenGL的C语言库,它提供了一些渲染物体所需的最低限度的接口,允许用户创建OpenGL上下文,定义窗口参数以及处理用户输入 官网 获取Source package,我们只需要里面的include文件夹和我们自己编译生成的库 为什么要在自己机器上编译?因为从源代码编译库可以保证生成的库是兼容你的操作系统和CPU的,而预编译的二进制文件可能会出现兼容问题(甚至有时候没提供支持你系统的文件) 但是提供源代码所产生的一个问题在于不是每个人都用相同的IDE开发程序,因而源码提供的工程/解决方案文件可能和一些IDE不兼容。人们只能从.c/.cpp和.h/.hpp文件来自己建立工程/解决方案,这是一项枯燥的工作,但因此也诞生了一个叫做CMake的工具 CMake CMake是一个工程文件生成工具 http://www.cmake.org/cmake/resources/software.html CMake是一个工程文件生成工具。用户可以使用预定义好的CMake脚本,根据自己的选择(像是Visual Studio, Code::Blocks, Eclipse)生成不同IDE的工程文件

GLEW: Apple Mach-O Linker (Id) Error

本小妞迷上赌 提交于 2019-12-05 02:58:44
问题 I'm trying to use glew in my Xcode project, but I'm getting this: Apple Mach-O Linker (Id) Error... Undefined symbols for architecture x86_64 I'm using the current version of glew that I downloaded from their sourceforge site. 回答1: Here's what I did: Install Glew via MacPorts. (in terminal run the command sudo port install glew ) In the Xcode project's build settings add the following: other linker flags: -lGLEW header search paths: /opt/local/include/ library search paths: /opt/local/lib/

Accessing anything GLEW related immediately crashes program in MinGW

廉价感情. 提交于 2019-12-05 02:46:21
问题 Here is the code: #define GLEW_STATIC #include "GL/glew.h" int main () { glewExperimental = GL_TRUE; return 0; } Here is the output: Process finished with exit code -1073741515 (0xC0000135) When the 'glewExperimental' line is commented out, program exits with 0. Here is the CMake file (I am using CLion): cmake_minimum_required(VERSION 2.8.4) project(untitled) add_definitions(-DGL_GLEXT_PROTOTYPES) add_definitions(-DWINVER=0x0602) add_definitions(-D_WIN32_WINNT=0x0602) set(CMAKE_CXX_FLAGS "$

GLEW and Qt5 redefinition of headers

谁说胖子不能爱 提交于 2019-12-05 01:27:33
So, After upgrading our prject to Qt5 we are experiencing issues with glew. The app links a library that needs glew to work, and that works fine when using the library in non Qt apps. Now though we are linking the library into a qt app and rendering into a glwidget. This used to work but now it doesnt. We get a huge array of errors that mostly say "redefinition of" something. Here's some examples: 1>c:\glew-1.9.0\include\gl\glew.h(275): error C2371: 'GLdouble' : redefinition; different basic types 1> c:\qt\qt5.0.2\5.0.2\msvc2012_64\include\qtgui\qopengl.h(71) : see declaration of 'GLdouble' 1

multiple definition of `DllMainCRTStartup@12' while building glew on windows with mingw32

孤者浪人 提交于 2019-12-05 01:02:03
问题 I followed this topic: Building glew on windows with mingw but something went wrong here: gcc -shared -Wl,-soname,libglew32.dll -Wl,--out-implib,lib/libglew32.dll.a -o lib/glew32.dll src/glew.o -L/mingw/lib -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32 I get this error: C:\MinGW\dev_lib\glew-2.0.0>gcc -shared -Wl,-soname,libglew32.dll -Wl,--out-implib,lib/libglew32.dll.a -o lib/glew32.dll src/glew.o -L/mingw/lib -lglu32 -lopengl32 -lgdi32 -luser32 -lkernel32 src/glew.o:glew.c:(.text+0x28f80)