Handle invitation to GKTurnBasedMatch without game center view controllers
I am working on a simple turn-based word game, and I'm having a difficult time figuring out how invitations are working. When user A invites user B to a game, I want user B to be able to see this game in my custom match interface (ie a screen where all of user B's games are listed). Things are fine if user B clicks on the notification when he is invited to a game, but I still want the game to be visible through my own interface if user B just navigates to the app on his own. Whenever this match interface screen appears, I am using [GKTurnBasedMatch loadMatchesWithCompletionHandler:] to get all