gesture

Fabricjs build 1.7.15 with gesture support

ぃ、小莉子 提交于 2019-12-01 01:59:20
I've been working on a project with fabricjs. Great library, but I ran into a stupid problem which I can't seem to solve. I've been working with version 1.7.15 and prefer to stick to the stable version for now instead of upgrading to version 2.0.beta. I've used a fabricjs version without gestures support so far, but now I would like to include the gesture support. Where can I build a version of fabricjs ^1.7 with gesture support now? Since the custom build on the site of fabricjs only seem to work with 2.0.beta. Hope you can help out! Thanks in advance :) Actually the only way to build it is

How can I implement onTouch function android?

烂漫一生 提交于 2019-11-30 21:57:12
Hi I want to create aplication which loads large image, and simple gesture I can move across it. I have to image printed out but I can not implement onTouch so it remains stationary. Any help apreseated. Thanks My code for drawing out the picture: @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); Paint paint = new Paint(); paint.setStyle(Paint.Style.FILL); // make the entire canvas white paint.setColor(Color.WHITE); canvas.drawPaint(paint); paint.setStrokeWidth(1); paint.setPathEffect(null); paint.setColor(Color.GRAY); paint.setAntiAlias(true); for (int i=1; i < 100; i++){

Long press in GestureDetector also fires on tap

一个人想着一个人 提交于 2019-11-30 18:08:45
I tried implementing code from this question: Detecting a long press with Android , but it always detects a long press, if even I just tap it. My code is as follows (I extended ImageView , because more code is in it, not relevant for this question): public class EbsImageView extends ImageView { final GestureDetector gestureDetector = new GestureDetector(this.getContext(), new GestureDetector.SimpleOnGestureListener() { public void onLongPress(MotionEvent e) { Log.e("", "Longpress detected"); } public boolean onSingleTapUP(MotionEvent e) { Log.e("", "Press detected"); // don't consume, we want

Long press in GestureDetector also fires on tap

北慕城南 提交于 2019-11-30 16:49:52
问题 I tried implementing code from this question: Detecting a long press with Android, but it always detects a long press, if even I just tap it. My code is as follows (I extended ImageView , because more code is in it, not relevant for this question): public class EbsImageView extends ImageView { final GestureDetector gestureDetector = new GestureDetector(this.getContext(), new GestureDetector.SimpleOnGestureListener() { public void onLongPress(MotionEvent e) { Log.e("", "Longpress detected"); }

C# or JAVA library for gesture recognition from webcam?

送分小仙女□ 提交于 2019-11-30 16:10:57
I have a project for gesture recognition. I was wondering how can use C# or Java to program it? Is there any special library? Do I need programming or do I need a special device rather than a webcam? Have you looked at OpenCV ? OpenCV (Open Source Computer Vision) is a library of programming functions for real time computer vision. Example applications of the OpenCV library are Human-Computer Interaction (HCI); Object Identification, Segmentation and Recognition; Face Recognition; Gesture Recognition; Camera and Motion Tracking, Ego Motion, Motion Understanding; Structure From Motion (SFM);

GestureService OnFlick

谁说我不能喝 提交于 2019-11-30 09:48:55
问题 How can I add the GestureService and a handler for the Flick event in code-behind (i.e. not in XAML)? 回答1: Firstly, make sure you've added a reference to the Silverlight Toolkit for Windows Phone 7, specifically the Microsoft.Phone.Controls.Toolkit.dll assembly. Then make sure you have an XML namespace reference for the Microsoft.Phone.Controls namespace: xmlns:toolkit="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Toolkit" Then, add the GestureService

How to disable doubletap zoom in android webview?

走远了吗. 提交于 2019-11-30 08:53:00
问题 How to disable the doubletap zoom in android webview . I have tried many things but it haven't worked. Please suggest me the right solution to achieve this . Actually I am loading an image from custom html . I have to disable complete zooming for that. I have tried the below things, webview.getSettings().setSupportZoom(false); and even I kept meta tag in html and I make it as userscalable= no . Even it doesn't worked for me. And I tried using GestureDetector.SimpleOnGestureListener Please let

UINavigationController Interactive Pop Gesture Not Working?

给你一囗甜甜゛ 提交于 2019-11-30 06:26:16
问题 So I have a navigation controller in my built for iOS 7 app. The titleView is visible, as well as the back button and navigation bar its self. For some reason, the interactive pop gesture (swipe from the left edge) isn't working. Nothing happens. When I log the gesture, it is not nil. Is there anything special I have to do to enable this functionality? What could cause it not to work? 回答1: I have found that when using custom back buttons, the interactive pop gesture stops working (my take is

Adding GestureOverlayView to my SurfaceView class, how to add to view hierarchy?

南笙酒味 提交于 2019-11-30 05:31:05
I was informed in a later answer that I have to add the GestureOverlayView I create in code to my view hierarchy, and I am not 100% how to do that. Below is the original question for completeness. I want my game to be able to recognize gestures. I have this nice SurfaceView class that I do an onDraw to draw my sprites, and I have a thread thats running it to call the onDraw etc . This all works great. I am trying to add the GestureOverlayView to this and it just isn't working. Finally hacked to where it doesn't crash but this is what i have public class Panel extends SurfaceView implements

User interaction with uiview and animation completion blocks

帅比萌擦擦* 提交于 2019-11-30 04:56:38
问题 I have the following code: [UIView animateWithDuration:2.0 delay:0.0 options:UIViewAnimationOptionAllowUserInteraction animations:^{ imageView.bounds = endBounds; } completion:^(BOOL finished) { [UIView animateWithDuration:2.0 delay:0.5 options:UIViewAnimationOptionAllowUserInteraction animations:^{ imageView.bounds = startBounds; } completion:^(BOOL finished) { [imageView removeFromSuperview]; }]; }]; Additionally I have: [imageView setUserInteractionEnabled:YES]; and a tap gesture