gesture

LibGdx: Utilizing a Gesture Listener

China☆狼群 提交于 2019-12-14 03:55:51
问题 I would like to use some of the more complex touch screen gestures that you can't access from Gdx.input I saw that to do this i must create a Gesture listener so i created the class GestureHandler and copied the code from the wiki. My gesture handler looks like this: public class GestureHandler implements GestureListener { @Override public boolean touchDown(float x, float y, int pointer, int button) { return false; } @Override public boolean tap(float x, float y, int count, int button) {

AccessibilityBundle files not found when I test my app with VoiceOver on

守給你的承諾、 提交于 2019-12-14 03:18:42
问题 When I try to test my app on my 4.3.2 device with VoiceOver turned on I get the following warnings: warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.2 (8H7)/Symbols/System/Library/AccessibilityBundles/AccessibilitySettingsLoader.bundle/AccessibilitySettingsLoader (file not found). warning: Unable to read symbols for /Developer/Platforms/iPhoneOS.platform/DeviceSupport/4.3.2 (8H7)/Symbols/System/Library/AccessibilityBundles/UIKit.axbundle/UIKit (file

Android: DoubleTap doesn't work after changing orientation

折月煮酒 提交于 2019-12-13 18:40:16
问题 I have attached a touchlistener and gesturelistener in my onCreate() method. When I double tap my title bar in portrait mode everything works fine. But when I rotate my screen to landscape mode, the double tap isn't detected anymore. However the Listeners are still being called. And when I rotate my screen back to portrait mode, the double tap works again. My Listeners: //Add double click gesture listener to Title Bar. final GestureDetector gestureDetector = new GestureDetector(this, new

Javascript, css: change transform origin to centerpoint of gesturechange

守給你的承諾、 提交于 2019-12-13 14:22:43
问题 I would like to change the transform origin to the center point of the pinch gesture. This working code (safariDevSample) applies scale and rotation without changing the transform-origin : window.angle = 0; //global to store data for later reset .... var newAngle; window.scale = 1; var newScale; function saveChanges() { window.angle = newAngle; window.scale = newScale; } function getAngleAndScale(e) { // Don't zoom or rotate the whole screen e.preventDefault(); newAngle = window.angle + e

PhoneGap pinchzoom

你说的曾经没有我的故事 提交于 2019-12-13 12:13:32
问题 I apologize for the newbie question : How do you implement the pinchzoom gesture in phonegap apps? I am just starting with PhoneGap and a little education wont hurt hehe ! Thnx! 回答1: My experience is that you don't implement it so much as you use it. Phonegap is essentially a webview (think mobile safari). So it does allow for automatic zooming gestures, but to implement it, you do so just as you would with any website (basically create web content that requires it, or utilize webkit calls

where should I implement setOnTouchListener for Main Activity

ぃ、小莉子 提交于 2019-12-13 05:13:14
问题 I have ActivityMain which has inner class of OnSwipeTouchListener this class contains the logic for touch gestures. But I don't know how to implement swipe left and right within my onCreate function. I guess I would need to implement it on the View or this in referencing mainactivity. But I can't figure out how. If someone can point out how to call onSwipeRight and onSwipeLeft inside the onCreate method, appreciated. package org.pctechtips.zentech.TestApp; import android.content.Context;

OnGestureListener onDown method never gets called

折月煮酒 提交于 2019-12-13 01:26:00
问题 My onScroll and are onTouchEvent getting called, but not the onDown method. In fact, when I log the distaceX in onDown I get several of them logged out, and the first is always relative to the spot where I ended the last scroll. @Override public boolean onTouchEvent(MotionEvent me){ this.detector.onTouchEvent(me); return super.onTouchEvent(me); } @Override public boolean onDown(MotionEvent e) { Log.d("---onDown---","."); return false; } @Override public boolean onScroll(MotionEvent e1,

Can't Detect Gesture on a FrameLayout in Android

蓝咒 提交于 2019-12-12 17:11:05
问题 I want to implement a global NavigationBar Widget in android , extends FrameLayout , so that it can just declare in layout xml , not to include in every activity. The NavigationBar has three components:Logo , Title , Button When touch or fling down on NavgationBar(Not Including Button),I will show something.But now my onFling gesture can`t be detected(OnFling in SwipeGestureListener have been tested),any one can help me. Class NavigationBar: public class NavigationBarWidget extends

getting error gradlew.bat installDebug after installing react navigation and gesture handler

会有一股神秘感。 提交于 2019-12-12 13:10:17
问题 I create the new react native app using command react-native init appName. After the app created successfully install it in my device using command react-native run-android, it installed successfully, and works fine... no issue but as soon I install react navigation and gesture handler I am getting the error that Command failed: gradlew.bat installDebug after running command react-native run-android I don't know what's wrong... my old react native projects are working perfectly fine. I

Handwriting gesture recognition for multiple characters android

扶醉桌前 提交于 2019-12-12 09:23:41
问题 I have implemented handwriting gestures for android character recognition for a single character as shown here. But i want to read multiple characters at a single time, .i.e Android . I am able to read a single character by the following implementation. But, I need help to recognize a complete word like Android at the same time. My implementation so far is shown below. GestureLibrary mLibrary; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);