Calculate the horizon of a curved face?
I need to find the 2 points of the visual horizon , of a curved face. I have: XYZ of the 4 corner points XYZ of the 2 curved edge bezier points And I need to calculate either: XY of the horizon points XYZ of the horizon points First off you have to convert your 3D beziers to 2D. If I remember right it's sufficient to project the curves just like you project 3D points for rendering. Afterwards you have to find the extrema of the curves. A small HowTo: Convert your bezier-curve from bezier representation to a polyonomial of the form x(t) = a*t^3 + b*t^2 + c*t + d y(t) = e*t^3 + f*t^2 + g*t + g