Circle/rectangle collision response
问题 So I built some time ago a little Breakout clone , and I wanted to upgrade it a little bit, mostly for the collisions. When I first made it I had a basic " collision " detection between my ball and my brick, which in fact considered the ball as another rectangle. But this created an issue with the edge collisions, so I thought I would change it. The thing is, I found some answers to my problem: for example this image and the last comment of this thread : circle/rect collision reaction but i