Client-side prediction & server reconciliation
问题 I’ve read some articles about client-side prediction and server reconciliation but I'm missing some parts, I take the part of client side prediction but I don’t understand how exactly is reconciliation done. I’ll take these two pieces of well-known articles as reference: http://www.gabrielgambetta.com/fpm2.html #2. So applying client-side prediction again, the client can calculate the “present” state of the game based on the last authoritative state sent by the server, plus the inputs the