Frame Buffer Object (FBO) and Render & Depth Buffers Relation
问题 I saw many examples on the web (for example) which do the following Create and Bind FBO Create and Bind BUFFERS (texture, render, depth, stencil) Then, UnBind BUFFERS To work with FBO- Bind FBO, do the work then UnBind FBO However, also Bind texture BUFFER for read, write etc. with texture BUFFER BUT NEVER EVER SEEN re-Bind of other BUFFERS (render, depth, stencil), Why? Example of BUFFERS creation and bind/unbind (Below code is just for example only to show what I explained and works