opengl - blending with previous contents of framebuffer
I am rendering to a texture through a framebuffer object, and when I draw transparent primitives, the primitives are blended properly with other primitives drawn in that single draw step, but they are not blended properly with the previous contents of the framebuffer. Is there a way to properly blend the contents of the texture with the new data coming in? EDIT: More information requsted, I will attempt to explain more clearly; The blendmode I am using is GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA. (I believe that is typically the standard blendmode) I am creating an application that tracks mouse