flash-cs5

Arrange (z) order of objects in Flash with ActionScript 3?

心不动则不痛 提交于 2019-12-01 03:58:00
Is it possible to arrange (z) order of objects in Flash with ActionScript 3? e.g. I have 3 symbol instances on a given layer, and I want to perform the equivalent of 'Bring to Front', 'Bring Forward', and/or target a certain z position. You can change the z-index (stacking order) of a movie clip within a same layer using action script like this. parent.setChildIndex(childObject, i) Change childObject to the name of the movie clip you want to change the z-index, change i to an integer (the desired z-index value). If you want to make this happen on a mouse event, put above code inside a function

Dreamweaver Keeps Getting Dependent Files

蓝咒 提交于 2019-11-30 22:09:46
I installed Dreamweaver and when I was downloading the dependent files from my website, it asked me if I always wanted to do this. I said yes, and now, a couple weeks later, I don't want that anymore because it takes 30 seconds to download one little PHP file due to the dependent files. I cannot find anywhere in the settings where I would be able to disable this again. Any ideas? Edit (Dreamweaver on Mac) -> Preferences -> Site category, check the prompt on GET/PUT checkboxes. The next time you GET/PUT file a dialog will display asking you how you want to handle dependent files. There's a do

Dreamweaver Keeps Getting Dependent Files

浪尽此生 提交于 2019-11-30 17:58:08
问题 I installed Dreamweaver and when I was downloading the dependent files from my website, it asked me if I always wanted to do this. I said yes, and now, a couple weeks later, I don't want that anymore because it takes 30 seconds to download one little PHP file due to the dependent files. I cannot find anywhere in the settings where I would be able to disable this again. Any ideas? 回答1: Edit (Dreamweaver on Mac) -> Preferences -> Site category, check the prompt on GET/PUT checkboxes. The next

iOS and Android development on Windows

不打扰是莪最后的温柔 提交于 2019-11-30 14:11:31
I'm facing a dilemma: I have a solid ASP.NET development experience in C# and looking to start mobile development. I have done research and know that there are some hacks for getting a development environment for iOS on windows, and recently after Apple lifted ban on 3rd party dev apps, Adobe Flash CS5 can be used to package iOS apps. I do have some prior experience with Flash and AS2. So my question is: should i use Flash CS5 for iOS and MonoDroid for Android or should i just get Mac and learn Objective C for iOS and learn Java for Android? What would be the most practical solution? Thank you

flash event listener for movieclip end?

我与影子孤独终老i 提交于 2019-11-30 13:06:25
Could anyone advise the best way to trigger a functiont when a movieclip animation finishes? I figure an eventlistener could handle this, but not sure the best way to go about it. Thanks Paul There are a few ways to go about this: Simply call the function from the last frame of your animation. Dispatch an event on the last frame of your function and listen for it elsewhere. The long but effective / neat / recommended way. In reference to point 3, I would create a base class for your object. This way you can apply the same logic to multiple elements being animated. Something like this: package

In flash with as3.0, I have to call a function on the main stage from a movieClip

旧街凉风 提交于 2019-11-30 09:47:13
问题 I have to call a function that is defined on the main stage of my project, and I have to call it from a MovieClip, what can I do? I'm using flash cs5.5 and AS3.0 回答1: There are multiple ways to access the MainTimeline from objects on the stage. Probably the most reliable is 'root', but there is also 'parent' (but only if you MovieClip is a direct child of the main timeline). // root should always work Object(root).myFunc(); // parent will only work if your movieclip is a direct child of the

What's the meaning of the non numerical values in the XFL's edge definition?

馋奶兔 提交于 2019-11-30 05:17:16
XFL is the new uncompressed ADOBE FLASH (CS5) source file, it consists from XML definitions, most of them are clear but unfortunately, the important one are strange. Looking to various existing sources, I can see shape's EDGE definitions like: <Edge strokeStyle="1" edges="!0 0S4|180 0"/> <Edge strokeStyle="1" edges="!2720 2720S6|0 2720!0 2720|0 0!0 0/2720 2720"/> <Edge fillStyle1="1" edges="!3532 1539.5S2[#BD9.4D #577.3C 2952.5 1756.5!2952.5 1756.5[#AF6.DA #4C6.1D 3584 1119!3584 1119|3532 1539.5"/> Doing some tests I can say, that: ! == move to position | == draw line from the position to the

XFL - What are the ./bin/*.dat files?

℡╲_俬逩灬. 提交于 2019-11-29 22:29:09
问题 Uncompressed Adobe's Flash XFL format still keeps a lot of content compressed. Does anybody know specification of these binary *.dat files? 回答1: The *.dat files stores various type of media content. What I can say so far is, that: images are stored as JPEGs without additional info. That means just renaming *.dat is enough to get the original image. Such a files starts with #{FFD8} images are stored in some internal RAW format. Using reverse engineering I can say that for example bitmap with

How to develop Augmented Reality application for Android

醉酒当歌 提交于 2019-11-29 20:08:38
I would like to develop an augmented reality application on a HTC Nexus One mobile phone for android using Flash Professional CS5 and Adobe AIR 2.5. I found a couple of online sources showing how to develop AR application using webcam and Flash and i have found it very useful to follow and understand the basics of AR. For example: Augmented Reality using webcam and Flash http://www.adobe.com/devnet/flash/articles/augmented_reality.html Introduction to Augmented Reality http://www.gotoandlearn.com/play.php?id=105 I have also watched other videos regarding AIR for Android Applications from

flash event listener for movieclip end?

安稳与你 提交于 2019-11-29 18:52:56
问题 Could anyone advise the best way to trigger a functiont when a movieclip animation finishes? I figure an eventlistener could handle this, but not sure the best way to go about it. Thanks Paul 回答1: There are a few ways to go about this: Simply call the function from the last frame of your animation. Dispatch an event on the last frame of your function and listen for it elsewhere. The long but effective / neat / recommended way. In reference to point 3, I would create a base class for your