flash-builder

Flashbuilder 4.5 Android Camera restarting my application

孤者浪人 提交于 2019-12-11 15:38:22
问题 I'm working with FlashBuilder 4.5 and trying to make an app for Android that uses the camera function. It works fine on iOS, but in Android, I am able to take the picture using the android Camera UI, but anything I do after that (hit cancel, or Accept), it restarts my application. I am taken to the splash screen and the app starts over. I do not have any sort of Event.DEACTIVATE listeners going on. I did, but I have them commented out. I am able to click Home, to return to the "desktop" of

Cannot build Android Release Build on Flash Builder 4.7 due to “dx tool failed”

ⅰ亾dé卋堺 提交于 2019-12-11 15:09:29
问题 a few days ago I updated Oracle Java to 1.7.x on my Mac (OS X 10.8) Since then, I'm not able to compile any android release builds from Adobe Flash Builder 4.7 anymore. The error I get is: eclipse.buildId=M20110909-1335 java.version=1.6.0_65 java.vendor=Apple Inc. BootLoader constants: OS=macosx, ARCH=x86_64, WS=cocoa, NL=en_US Framework arguments: -keyring /Users/slim_tim/.eclipse_keyring -showlocation Command-line arguments: -os macosx -ws cocoa -arch x86_64 -keyring /Users/slim_tim/

Flash Builder SDK issues

社会主义新天地 提交于 2019-12-11 14:13:34
问题 So I needed to install a new SDK to use the Compass ANE that I purchased. Which I did and the issue that I had with it was that the "TabbedViewNavigatorApplication" was not a supported component. So, after some research, the problem was with the new framework file. I took the framework file from the original 4.6.0 (file location shown below): C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64 Bit)\sdks and put that in the new SDK file. This fixed this issue but now I have another issue where

Web Service Network Issue on Android using Flex

流过昼夜 提交于 2019-12-11 14:11:24
问题 I am developing a mobile application to be deployed to both iOS and Android using Flash Builder and Flex. I'm at a point where I want to begin testing on a physical device as everything is working on the Flash Builder emulator. When my app is loaded and the first view is displayed the following code is run. creationComplete="initApp(event) protected function initApp(event:FlexEvent):void { pricingAppWebService1.updateApp("RAMISAppUpdate"); } My issue is that when I try and load the xml data

deploying flex/php application on server - channel disconnected

…衆ロ難τιáo~ 提交于 2019-12-11 13:39:52
问题 I have a flex application that uses PHP to access a database (MySQL, stored on an external server). The application compiles fine on my local machine (mac) using flash builder 4, and it can connect to the database using PHP. (I'm using MAMP to run this.) It has to install the ZendFramework into my web root to successfully work. However, when I go to deploy the application onto my server, I run into problems. I tried copying the ZendFramework files to my server's web root, and I changed the

Flash Builder 4.6 not compiling for Flash Player 10.2

人走茶凉 提交于 2019-12-11 12:46:51
问题 I am new to creating Flex applications and trying to target Flash Player 10.2 with my first. I have created it using Flash Builder 4.6 and compiled using the 4.5a SDK. I've also set the option to target 10.2.0 in the the Adobe Flash Player options. When I create the release build, there are no error and the resulting HTML file contains the following: // For version detection, set to min. required Flash Player version, or 0 (or 0.0.0), for no version detection. var swfVersionStr = "10.2.0";

getting value from score variable in Flash

孤街醉人 提交于 2019-12-11 12:35:55
问题 I am editing a flash game,I want that whenever user press the submit button,his score should be saved in the database at my Server.How i can achieve this task?I had got the variable in which score is stored.I can i send this to my database. 回答1: You need some sort of server side scripting language that you can communicate with, the flash code can't directly insert things into a database it can only encode the data for transmission across the network and deliver it to a server side script that

How can I make FDT always build and run my main file?

自古美人都是妖i 提交于 2019-12-11 11:43:39
问题 When I push F11 in Flash Builder, it does a full build and runs in the context of my main ActionScript file. When I do the same in FDT, it builds the last selected file in the Flash Explorer pane and runs in the context of that. While I can see how it could be useful, I'd much rather always run in the context of my entire application. How can I make FDT always build and run my main file? Possibly relevant: I imported the project from Flash Builder into FDT. 回答1: Go to Window-Preferences, type

Flash builder include files in Release build

喜你入骨 提交于 2019-12-11 11:14:44
问题 My setup: Flash Builder 4.7 I have text file "1.txt" in folder "folder1" I added to project tree in Flash Builder. I want to read this file in runtime using file stream on iOS device. Question: How to make flash builder pack this folder while exporting release build and running on device. How to access this directory to to read this file. (I can succesfully open "1.txt" runtime when running/debugging on device/air simulator if I place "folder1" in <path to my app>\bin-debug\ but it still

Getting the error, “The application cannot be installed due to a certificate…”

邮差的信 提交于 2019-12-11 10:45:58
问题 I'm getting the following error when trying to upgrade an application I wrote: Sorry an error occurred The application cannot be installed due to a certificate problem. The certificate does not match the installed application certificate, does not support application upgrades, or is invalid. Please contact the application author. Here is a screenshot: I'm the application author. I recently created a new project and copied the old project files to the new location. Is this due to that or am I