emscripten

Fatal: initialStackPointer must be set , shared:ERROR

与世无争的帅哥 提交于 2020-02-25 06:11:28
问题 I want to build bananabread c++ project with emscripten. I added BINARYEN_ROOT intro ./emscripten . I also build BINARYEN. LLVM_ROOT = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/bin' EMSCRIPTEN_ROOT = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/emscripten' EMSCRIPTEN_NATIVE_OPTIMIZER = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/bin/optimizer' NODE_JS = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/node/12.9.1_64bit/bin/node'

Fatal: initialStackPointer must be set , shared:ERROR

自闭症网瘾萝莉.ら 提交于 2020-02-25 06:10:18
问题 I want to build bananabread c++ project with emscripten. I added BINARYEN_ROOT intro ./emscripten . I also build BINARYEN. LLVM_ROOT = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/bin' EMSCRIPTEN_ROOT = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/emscripten' EMSCRIPTEN_NATIVE_OPTIMIZER = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/fastcomp/bin/optimizer' NODE_JS = '/Volumes/POMOCNI/WWW-HTDOCS/emsdk-demos/emsdk/emsdk/node/12.9.1_64bit/bin/node'

Passing a C++ function to a javascript function in emscripten

蹲街弑〆低调 提交于 2020-02-21 09:15:52
问题 I am learning about emscripten and trying to understand it better. As far as I understand the use-case it was mostly designed for is to port existing C/C++-code to a web client (browser) and calling C/C++ code from JavaScript. But I am wondering whether it is possible to use C++ and Emscripten to web page (note: this is more out of curiosity - I know that there are not many good reasons to do that at the moment). I manage to call Javascript functions from C++ and pass arguments of types

How to export Standard ML functions to JavaScript via EMSCRIPTEN?

*爱你&永不变心* 提交于 2020-01-25 11:29:11
问题 Is it possible to export a Standard ML function such as fun fac 0 = 1 | fac n = n * fac (n - 1); To a respective JavaScript function, via Emscripten? I know the compilation can be done, but I'm not sure how exactly you would access "fac" from JS code. 来源: https://stackoverflow.com/questions/20918629/how-to-export-standard-ml-functions-to-javascript-via-emscripten

Can I somehow build webassembly code *without* the emscripten “glue”?

我们两清 提交于 2020-01-20 14:21:25
问题 Can I somehow create a wasm file, that will work on its own as described in MDN here (by instatiating the objects and calling functions on them)? All the guides I can find (such as this one on MDN) recommend using emscripten; that will, however, also include ~70kB "glue code" (with ~50 kB optional filesystem emulation), that has additional logic (like detection node/browser environment and automatic fetching etc), and probably some other emulation. What if I don't want that "glue code" and

Can I somehow build webassembly code *without* the emscripten “glue”?

泄露秘密 提交于 2020-01-20 14:21:21
问题 Can I somehow create a wasm file, that will work on its own as described in MDN here (by instatiating the objects and calling functions on them)? All the guides I can find (such as this one on MDN) recommend using emscripten; that will, however, also include ~70kB "glue code" (with ~50 kB optional filesystem emulation), that has additional logic (like detection node/browser environment and automatic fetching etc), and probably some other emulation. What if I don't want that "glue code" and

Can I somehow build webassembly code *without* the emscripten “glue”?

≡放荡痞女 提交于 2020-01-20 14:18:05
问题 Can I somehow create a wasm file, that will work on its own as described in MDN here (by instatiating the objects and calling functions on them)? All the guides I can find (such as this one on MDN) recommend using emscripten; that will, however, also include ~70kB "glue code" (with ~50 kB optional filesystem emulation), that has additional logic (like detection node/browser environment and automatic fetching etc), and probably some other emulation. What if I don't want that "glue code" and

Using SDL2 RenderDraw functions with Emscripten

China☆狼群 提交于 2020-01-15 08:11:40
问题 I've been struggling to port a simple C program that uses SDL2 for graphics to the web using emscripten. I scanned through example programs but was unable to find one that draws to the screen using SDL_RenderDrawPoint, SDL_RenderDrawLine, or SDL_RenderDrawRect. These functions work on the windows/ubuntu versions of my program, but not on the emscripten version. I simply see the screen painted with the cleared color, but nothing drawn to it. Here's sample code that showcases the issue.

Alpha rendering difference between OpenGL and WebGL

十年热恋 提交于 2020-01-06 11:47:43
问题 I'm rendering the same scene using the same exact C++ code, once to native OpenGL on windows and once using Emscripten to WebGL. Everything in the scene looks exactly the same, except when I'm rendering something with alpha != 1.0. The difference looks like this: The blue cube color is (0.0, 0.0, 1.0, 0.5) The shader used for rendering the cube does nothing except draw the color. On the right is how it looks with OpenGL and is the expected result, just blue with half transparency. On the left

How load an emscripten generated module in Vue.js in order to use its functions?

[亡魂溺海] 提交于 2020-01-06 04:31:10
问题 As you can read here: https://forum.vuejs.org/t/wasm-how-to-correctly-call-a-webassembly-method-in-vue-js/83422/24 I'm trying to figure out how to import a module generated by emscripten in Vue.js in order to call its methods. Following the indications found here: How load an emscripten generated module with es6 import? I compiled add.c with this command: emcc add.c -o js_plumbing.js -s EXPORTED_FUNCTIONS="['_Add']" -s EXTRA_EXPORTED_RUNTIME_METHODS=['ccall','cwrap'] -s EXPORT_ES6=1 -s