IDXGISwapChain::Present Memory Leak
问题 I'm kinda learning Direct3D and have this quite basic code, nothing too fancy. During debugging in Visual Studio I noticed a constantly increasing memory usage, which is kinda weird. From what I observed, IDXGISwapChain::Present allocates new memory blocks with each frame update. Here is a difference between two memory snapshots, about 7 second difference. I have no idea what could be the cause of this, maybe I forgot to call some sort of clearing function? And I don't even have any buffers