Windows StretchBlt API performance
问题 I timed a DDB drawing operation which uses multiple StretchBlt and StretchDIBits calls. And I found that, time to complete is increase/decrease proportionally to the destination window size. With 900x600 window it takes around 5ms, but with 1920x1080 it takes as large as 55ms (source image is 1280x640). It seems Stretch.. APIs don't use any hardware acceleration features. Source image (actually this is temporary drawing canvas) is created with CreateDIBSection because I need resulting