Depth as distance to camera plane in GLSL
问题 I have a pair of GLSL shaders that give me the depth map of the objects in my scene. What I get now is the distance from each pixel to the camera. What I need is to get the distance from the pixel to the camera plane. Let me illustrate with a little drawing * |--* / | / | C-----* C-----* \ | \ | * |--* The 3 asterisks are pixels and the C is the camera. The lines from the asterisks are the "depth". In the first case, I get the distance from the pixel to the camera. In the second, I wish to