delay

RecyclerView : How to create insert animation effect?

a 夏天 提交于 2019-11-29 09:23:13
问题 I have a ReyclerView working with a LinearLayoutManager and an Adapter<ViewHolder> . I have a list of items I would like to display in the recyclerview with the insert (slide in) animation. How do I go about this ? I would like to display the animations with a linearly increasing delay based on the index of the item. Currently, if I use 2 buttons, 'add' and 'remove', and then do the respective operations on the recyclerview ( notifyItemInserted() and notifyItemRemoved() , the animations come

fopen file locking in PHP (reader/writer type of situation)

守給你的承諾、 提交于 2019-11-29 07:47:14
I have a scenario where one PHP process is writing a file about 3 times a second, and then several PHP processes are reading this file. This file is esentially a cache. Our website has a very insistent polling, for data that changes constantly, and we don't want every visitor to hit the DB every time they poll, so we have a cron process that reads the DB 3 times per second, processes the data, and dumps it to a file that the polling clients can then read. The problem I'm having is that, sometimes, opening the file to write to it takes a long time, sometimes even up to 2-3 seconds. I'm assuming

How to use FastClick.js with Phonegap and JQM?

烈酒焚心 提交于 2019-11-29 07:06:17
问题 I've tried a few different ways to remove the 300ms delay due to the webkit browsers handling of touch events. The library, FastClick.js, seems to be the preferred method, yet I'm having a little trouble implementing it. I've included it and also added an event listener, but I don't know if I've added the listener correctly. Should this be working or am I failing to do something? Thank you! Consider the code below, where <!DOCTYPE html> <html> <head> <title> Calculator </title> <meta name=

Autocompletion delay

我们两清 提交于 2019-11-29 05:18:49
I've got to set an autocompletion for my application. I've already understood the AutoCompleteTextView operation, but I'd like to dynamically modify the String[] used by android autocompletion. What I wanna do : call a PHP page which will give me a String[] that I'll use in my AutoCompleteTextView, but i wanna do that ONLY if a key was pressed at least 500 milliseconds after the last one. EDIT : Okay, I was wrong. I want to have my asynctask running if NO KEY is pressed in the 500 milliseconds after the last press (you know, avoiding overcharging our servers by calling a request on every

Java Delay/Wait

谁说胖子不能爱 提交于 2019-11-29 03:37:54
How do I delay a while loop to 1 second intervals without slowing down the entire code / computer it's running on to the one second delay (just the one little loop). Thread.sleep(1000); // do nothing for 1000 miliseconds (1 second) It seems your loop runs on Main thread and if you do sleep on that thread it will pause the app (since there is only one thread which has been paused), to overcome this you can put this code in new Thread that runs parallely try{ Thread.sleep(1000); }catch(InterruptedException ex){ //do stuff } My simple ways to delay a loop. I already put the codes here after

Jquery delay() function

故事扮演 提交于 2019-11-29 02:12:43
问题 I have some jquery and am trying to apply a delay to it but can't seem to get it to work. The current jquery is as follows... image.css({"visibility" : "hidden"}).removeClass("image-background"); and I have tried ammending this according to the jquery website (http://api.jquery.com/delay/) to apply the delay... image.delay(800).css({"visibility" : "hidden"}).removeClass("image-background"); but this doesn't seem to make any difference. Can anyone see a problem with this? Or how I could fix

How to make delay between each loops of jQuery.each function?

旧街凉风 提交于 2019-11-29 01:39:11
问题 I have this-like code: $('li').each(function(){ var data = $(this).text(); requestFunction(data, function(status){ if ( status == 'OK' ) do stuff... }); }); So, i need to do some delay between using function "requestFunction()". How could i do this? Hope it understandable, thanks. 回答1: setTimeout at an increase time: $('li').each(function(indexInArray){ var data = $(this).text(); setTimeout( function () { requestFunction(data, function(status){ if ( status == 'OK' ) do stuff... }); },

Android Sleep/Wait/Delay function

北战南征 提交于 2019-11-29 01:31:53
first of all, I'm a beginner to android world so please apologize me if it is stupid question.. I'm trying to do following: Enable Mobile Data Wait for 10 seconds a. check if Mobile got IP address (data connected sucessfully) b. if Not connected,Disable Data c. Go to step 1 And these steps 1 to 3 are getting executed in For loop for User Given number of retries. Now my problem is: I'm stuck at step No. 2. I'm unable to make waitfor(int seconds) function. I tried using Runnable PostDelayed method but it is not giving me required output. for(retry = UserChoice; retry > 0 && !isDataAvailable ;

Wait for n seconds, then next line of code without freezing form

橙三吉。 提交于 2019-11-29 01:24:17
Hi I am trying to find a method of waiting a number of milliseconds before moving to the next line of code, I have looked into Thread.Sleep but this will freeze the main form, I would like this to remain active. I tried timers and stopwatches and both freeze the main form when they should be posting to a console when they tick. I couldn't find a way of using task.delay or background worker in the wait I wanted either. Pseudo Code: Wait 2 - 6 seconds Log "waiting" Log "waiting" Log "waiting" Stop Waiting - Run next line of code. The methods I have tried just freeze up the form and fill the log

set a delay in libgdx game

纵饮孤独 提交于 2019-11-29 01:13:19
问题 i have a game(like super jumper, this game is a jumping game) that our character has life. after collision with enemies, his life reduce. and i want to after 1 sec , calculate the collisions. i mean in this 1 sec, if my character contact with enemies , nothing happen and he continue his way. for this , i define a boolean variable in my GameScreen class, name "collision" and another in Wolrd class, name "collBirds". after one contact with enemy collision and collBirds change to true. but i