delay

Handler postDelayed delayed longer as configured

时光毁灭记忆、已成空白 提交于 2019-12-01 12:32:40
问题 I try to develop a simple timer beeper, that peep hourly. For the timing I use a Service and handler, here the example: void onStart(...){ handler.postDelayed(timerRunnable, ONE_HOUR); } private Runnable timerRunnable = new Runnable() { @Override public void run() { ...beep handler.postDelayed(timerRunnable, ONE_HOUR); } }; but run() method will be fired nondeterministic, I think it is dependent from the current device usage. I have try the same scenario with TimerTask and with 'manualy'

Handler postDelayed delayed longer as configured

最后都变了- 提交于 2019-12-01 11:42:39
I try to develop a simple timer beeper, that peep hourly. For the timing I use a Service and handler, here the example: void onStart(...){ handler.postDelayed(timerRunnable, ONE_HOUR); } private Runnable timerRunnable = new Runnable() { @Override public void run() { ...beep handler.postDelayed(timerRunnable, ONE_HOUR); } }; but run() method will be fired nondeterministic, I think it is dependent from the current device usage. I have try the same scenario with TimerTask and with 'manualy' Thread implementation, but with the same nondeterministic result. You'll probably have better luck using

Instant search function in Javascript

匆匆过客 提交于 2019-12-01 11:19:10
I am using the following javascript for my instant search function (to detect when the visitor stops writing, so the function won't run on every single keyup). It works but it’s more delay than 1000 milliseconds. Even if I set it to 200 milliseconds it’s 1-2 seconds delay before the instant search function runs. Is there a better/faster way to detect when the visitor has stopped typing in the input (I only need it for Internet Explorer if that’s make any difference). $(document).ready(function(){ var delay = (function(){ var timer = 0; return function(callback, ms){ clearTimeout (timer); timer

How to instantiate and load a view controller before segueing to it using swift

半城伤御伤魂 提交于 2019-12-01 11:04:18
I have an issue when I go from viewController A to viewController B, in which it has roughly a 5 second delay before segueing to it. I believe it is due to the amount of views that I'm loading up in viewDidLoad. I have an xib file that has a stack view of 11 sections that represent levels. Each section has a button and a few images that can change depending on the users progress. In addition, I instantiate 10 of these xib views to load in a scrollview. This all happens in the viewDidLoad. I'm wondering if I can load viewController B and have it all ready to go before actually clicking the

How to remove NVD3 chart resize/update delay

六眼飞鱼酱① 提交于 2019-12-01 10:33:55
I've created an NVD3 multiBarChart and placed it in a jQuery resizable container. When resizing the chart, each render incurs the same delay as when the chart is first drawn: staggered left-to-right delayed drawing of the bars. This looks cool when the chart is first drawn, but it's a nuisance when resizing the chart. I've experimented with nv.d3.css, reducing every delay to 0ms to no avail. Haven't yet inspected the NVD3 JS and am hoping not to need to. Fiddle: http://jsfiddle.net/a5Fnj/10/ var container = $("#mycontainer"); $(container[0]).resizable(); var svg = d3.select(container[0])

Instant search function in Javascript

柔情痞子 提交于 2019-12-01 08:16:07
问题 I am using the following javascript for my instant search function (to detect when the visitor stops writing, so the function won't run on every single keyup). It works but it’s more delay than 1000 milliseconds. Even if I set it to 200 milliseconds it’s 1-2 seconds delay before the instant search function runs. Is there a better/faster way to detect when the visitor has stopped typing in the input (I only need it for Internet Explorer if that’s make any difference). $(document).ready

How do I add a transition delay between multiple individual transitioning polygons in D3?

萝らか妹 提交于 2019-12-01 07:47:19
问题 The original Code can be found at: http://bl.ocks.org/Guerino1/3a51eeb95d3a8345bc27370e8c9d5b77 I have numerous polygons that are transitioning onto an svg canvas (from left to right, at the bottom of the HTML page). The code I use to create an transition the chevrons leverages D3 Polygon: // Create Polygons for SDLC svgCanvas.selectAll("a") .data(dataSet) .enter().append("a") .attr("xlink:href", function(d) { return d.link; }) .append("svg:polygon") //svgCanvas.selectAll("polygon") //.data

How can I make this jQuery faster than what I have?

谁都会走 提交于 2019-12-01 07:38:50
Currently, I am using this script for a type of "tab" system. When one tab is clicked, it hides all the others. They are all div's. But right now, I don't think it's fading fast enough before the selected div loads. It ends up getting shifted underneath the div that was selected and is now showing. I don't want a toggle, because as you can see, I have 5 tabs that I want to open their respective "_s" div when they are clicked. Fade out, fade in. Any way to make the fade out happen before the fade in, or maybe add in a delay? I do not know how to add in a delay into this script, or to check to

Why udelay and ndelay is not accurate in linux kernel?

那年仲夏 提交于 2019-12-01 07:29:06
问题 I make a function like this trace_printk("111111"); udelay(4000); trace_printk("222222"); and the log shows it's 4.01 ms , it'OK But when i call like this trace_printk("111111"); ndelay(10000); ndelay(10000); ndelay(10000); ndelay(10000); .... ....//totally 400 ndelay calls trace_printk("222222"); the log will shows 4.7 ms. It's not acceptable. Why the error of ndelay is so huge like this? Look deep in the kernel code i found the implemention of this two functions void __udelay(unsigned long

How do I reduce input lag in an NCurses C Application

此生再无相见时 提交于 2019-12-01 07:17:11
I am getting major amounts of input lag when I run my application. More details: When I press 'w', 'a', 's', 'd' (My assigned input keys) the object moves however it continues to move for an extended period of time after the key has been released. The source code is below however small parts of the code have been cut out to shorten the questions however if the source code below does not compile I have all of the code up on github. https://github.com/TreeStain/DodgeLinuxGame.git Thankyou for your time. -Tristan dodge.c: #define ASPECT_RATIO_X 2 #define ASPECT_RATIO_Y 1 #define FRAMES_PER_SECOND