delay

CSS animation delay

别说谁变了你拦得住时间么 提交于 2019-12-11 17:52:57
问题 I just have a problem in my CSS, I wanted that an animation starts ten seconds after the first animation, so I ues animation-delay property but it seems not working. Can you tell me what I am doing wrong ? Thanks. #txteram { position:relative; top:-120px; /*-100px*/ left: 40px;/*50px*//*200px;*/ opacity: 0; -webkit-transition: opacity 19s ease-in; -moz-transition: opacity 19s ease-in; -ms-transition: opacity 19s ease-in; -o-transition: opacity 19s ease-in; transition: opacity 19s ease-in;

How to limit rest calls angular

杀马特。学长 韩版系。学妹 提交于 2019-12-11 17:41:36
问题 I am working on a kanban style drag&drop system with ng2-dragula. And I have an issue, and I think it's because every time you drop an item to a new place it sends the data to the server and redo the whole list of items that you can drag around. And if you do it fast enough you can break the drag&drop cycle. Is there a way to limit the intervall you can make an API call? Similar to RxJS debounceTime, but since the list is almost always changing I cannot pipe a filter to it. Basic constructor

Remove delay on hide

梦想的初衷 提交于 2019-12-11 16:37:11
问题 (function($) { $.fn.blink = function(options) { var defaults = { delay:5000 }; var options = $.extend(defaults, options); return this.each(function() { var obj = $(this).find("img"); setInterval(function() { if($(obj).css("display") == "block") { $(obj).fadeOut('slow'); } else { $(obj).fadeIn('slow'); } }, options.delay); }); } }(jQuery)) $('.blink').blink(); HTML: <a href="#" class="blink"> <img src="image.png" alt="some image" /> </a> This script removes image with transition effect, and

Is there an approach which can delay certain seconds between every function call which need to update ui components?

自古美人都是妖i 提交于 2019-12-11 14:57:21
问题 I am writing a maze game, and one of its features is "Show solution". The solution may contain many steps, I am using a for loop to iterate every step, in order to show it clear to a player, I wish it can pause one second around after every step. I know the delay operation cannot be put in UI thread, so I have tried several async delay approach. Unfortunately, because of its async nature, if the solution has more than one step, the UI cannot update till the last step finish. That's not I want

Android Getting public Bitmap function return before Delay ended

别等时光非礼了梦想. 提交于 2019-12-11 14:47:43
问题 So, I have a public static Bitmap with a delay of 2000 mils inside of it. My problem is that I get return before code that is getting delayed is executed. To give you the idea of my function structure: public static Bitmap getBitmapFromWebview(WebView webView){ *******************some code here Handler handler = new Handler(); handler.postDelayed(new Runnable() { @Override public void run() { ********************declaring bm bitmap Log.i("DelayD", "Delay"); } }, 2000); Log.i("DelayD", "Return

How to pause and resume in Cocos2d

99封情书 提交于 2019-12-11 13:16:03
问题 So my idea is have a special bullet that freezes the enemies, and after a period of time the enemies unfreeze itself and continue with their actions/animations. Here's a simple version of what I did: -(void)update:(ccTime)dt { CCSprite *enemySprite; CCARRAY_FOREACH(enemies, enemySprite) { if (CGRectIntersectsRect(_bullet.boundingBox, enemySprite.boundingBox)) { _bullet.visible = NO; [enemySprite pauseSchedulerAndActions]; enemySprite.pausingDuration = CACurrentMediaTime() +5; } if

Error due to delay operator in algorithm section

核能气质少年 提交于 2019-12-11 12:40:11
问题 I have implemented a delay operator in algorithm section of a class as shown in the test case below, but during the execution of the codes in Open modelica, I face the below error. how can I fix the problem? model test3 Real x=sin(377*time); Real z; parameter Real tau[:]={0.01,0.02}; equation algorithm for k in 1: 2 loop z:=delay(x,tau[k]); end for; end test3; 回答1: Looks like a tool issue. On the other hand, why would you calculate z for k=1 and never use it? 回答2: Like tbeu said in his answer

How to limit logging frequency?

狂风中的少年 提交于 2019-12-11 09:39:15
问题 Does any logging library contain any means to limit logging message frequency? I mean suppose I have a waiting loop and it logs "Nothing done". How to make next "Nothing done" message would logged only after say 1 second? I know I can program it myself. 回答1: You have to manage this in your code, or you need to write a custom appender (this depends on the logging library you are using) 回答2: Most logging libraries support filters to limit logging frequency. See this answer on SLF4J or Log4J.

Can't turn TCP_NODELAY OFF

落爺英雄遲暮 提交于 2019-12-11 07:57:53
问题 I'm using Boost asio to send a TCP message. I set the NO_DELAY option because this is a 'real time' control system. I see the PSH flag set in the message using Wireshark. I am happy with the performance and it is working as expected. For interest, I decided to turn the NO_DELAY off and measure the performance difference. I swapped my existing code: m_tcpSocket.open(boost::asio::ip::tcp::v4()); boost::asio::ip::tcp::no_delay noDelayOption(true); m_tcpSocket.set_option(noDelayOption); // snip

Non blocking wait while reading data from serial in VB

浪尽此生 提交于 2019-12-11 06:11:22
问题 I have a procedural GUI method that needs to retrieve data from serial several times. Each time it does so, it needs to wait for serial data function to finish (e.g., that function works for 15 seconds by averaging all the data received from the serial). What is some non blocking ways of waiting on this? At first I tried Threading.Thread.Sleep(15000) , however this locks up the program completely. I also tried very similar method (that still uses sleep but at smaller intervals). Blocking is