Adding alpha to Catmull-Rom
问题 I am trying to generate a Catmull-Rom curve from a list of points in Unity. As I do not want to store points in between points of the curve I opted to use a solution that could calculate a position in a Catmull-Rom curve based on time. There are a few examples of this, here and here, however, neither shows how to implement alpha. The reason I want to implement alpha is so I can have the ability to change between a centripetal, chordal, and uniform Catmull-Rom curve. private Vector3