countdown

Countdown timer is delayed on pygame screen?

扶醉桌前 提交于 2019-12-02 08:30:30
I've created a game; in which one of the main components is a countdown timer- however this timer is delayed and I am not able to deduce why. This is how I have the timer set up: loops = 0 minute = 1 tens = 0 ones = 0 #Timer Calculation screen.blit(cloudSky, (0,0)) if go == True: loops = loops + 1 if (loops % 60)== 0: if ones == 0 and tens == 0 and minute != 0: tens = 6 ones = 0 minute = minute - 1 if ones == 0 and tens != 0: ones = 9 tens = tens - 1 elif ones != 0: ones = ones - 1 elif tens == 0 and ones == 0: tens = 5 minute = minute - 1 elif ones == 0 and tens != 0: tens = tens - 1 if

Java - updating existing stopwatch code to include countdown

和自甴很熟 提交于 2019-12-02 07:55:51
@HovercraftFullofEels was kind enough to help me by providing me the basis for the following code, which I made some modifications to (marked by "line completely added" comments and the giant comment at the end, which contains code to be placed somewhere in the file). The original file was a simple stopwatch, and my modifications are to include 3 JTextFields.that take in mins, secs, and CENTIseconds (1 centisecond = 1/100 of a second). I want to include a "Submit" button too, which allows the program to read the input of these 3 text fields. I wrote the code for the method to be invoked when

Recurring Countdown Timer in Java

房东的猫 提交于 2019-12-02 05:31:43
问题 I'm trying to implement a countdown timer into a pre-existing public class and I have a few questions. An overview: I want to have a timer within a program that counts down from 60 (seconds) once the program is initialized. If the timer reaches zero, the program quits. If the user meets certain parameters within the 60 second time frame, the timer resets to 60, presents a new set of parameters, and begins the countdown again. It should be able to do this an infinite number of times, until the

Xcode: Why is my timer counting 2 seconds on every tick?

六眼飞鱼酱① 提交于 2019-12-02 05:04:50
问题 Hi I have a timer that should count from 12:00 minutes to 0:00 in an iphone app! But when it starts it counts like this; 11:58 11:56 11:54 11:52 it is counting 2 seconds on every tick. this is the code in the start button code: tid.text=[NSString stringWithFormat:@"%d:%.2d",minuter,sekunder]; timer= [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(tidklick) userInfo:nil repeats:YES]; This is the method tidklick: -(void) tidklick { tiden -= 1; sekunder = tiden % 60;

Decimal point alignment in iOS UILabel during countdown?

独自空忆成欢 提交于 2019-12-02 04:07:05
Sorry I don't have any code yet, but would appreciate some advice! I have a countdown timer showing seconds with one decimal point in a UILabel (10.0, 9.9, 9.8, etc.). It works fine, but the decimal point moves around slightly depending on the size decimal value. Is there a way to align the text in the UILabel to the decimal point or should I create two labels (one for the seconds value aligned right and one for the decimal value aligned left)? Thanks! I think your suggestion of multiple labels is perfectly valid. Here is an attributed string solution (for m:ss but it should work with floating

Various ways to handle timing in Android

若如初见. 提交于 2019-12-02 03:53:17
问题 I have a need for a very simplistic way to keep track of time. Basically I simply need to start a timer when a method is called, and a set amount of time after that (45-90 seconds) call another method. From what I have read, Handlers are the most efficient way to handle keeping track of time. However, some say they require a second thread, while others say they don't. It's certainly not a huge deal, but I would prefer to keep things as minimalistic as possible. So, is there any way to do

Countdown to a specific date

孤者浪人 提交于 2019-12-02 02:12:25
What I'm trying to do seems like it should be simple but is proving tricky. I need a countdown script that uses a target date and gives me three separate figures - namely Days, Hours and Minutes to that date - that I can then plug into the page in the appropriate place. I tried jCountdown but while it is highly customisable I still haven't managed to get what I need. I'd like to I can do it with php but I don't really want to combine php into a static html page that already has some jquery in there. Trying to keep things as simple as possible. What I want is for the user to be able to specify

Why coroutine stops working/executing

ぐ巨炮叔叔 提交于 2019-12-02 02:07:44
问题 I have a 3 second countdown timer which is activated when game is unpaused. I had it working correctly a couple of days ago but now it doesn't work anymore. It gets blocked on the number 3. This is the code: IEnumerator Timer() { Time.timeScale = 0; objectWithGSScript.scoreText.fontSize = 300; objectWithGSScript.scoreText.text = "" + 3; yield return WaitOneSecond(); objectWithGSScript.scoreText.text = "" + 2; yield return WaitOneSecond(); objectWithGSScript.scoreText.text = "" + 1; yield

Countdown after clicking a button that goes from 10 to 0 setting text on a label C#

眉间皱痕 提交于 2019-12-02 01:57:05
问题 My problem is very simple but I can't figure it out, so I need your help. The problem is that I have a button and a label in a form, I simply want to click the button and see the label countdown from 10 to 0 and after that happens the form closes, that simple, can someone help me with this? BTW, my real app is a form that shows video in real time from my webcam and the idea is to click the button, see the count down and when it finishes the appp saves the current frame as an image. Thanks in

Why coroutine stops working/executing

a 夏天 提交于 2019-12-02 00:40:50
I have a 3 second countdown timer which is activated when game is unpaused. I had it working correctly a couple of days ago but now it doesn't work anymore. It gets blocked on the number 3. This is the code: IEnumerator Timer() { Time.timeScale = 0; objectWithGSScript.scoreText.fontSize = 300; objectWithGSScript.scoreText.text = "" + 3; yield return WaitOneSecond(); objectWithGSScript.scoreText.text = "" + 2; yield return WaitOneSecond(); objectWithGSScript.scoreText.text = "" + 1; yield return WaitOneSecond(); objectWithGSScript.scoreText.text = "Go!"; yield return WaitOneSecond(); Time