How to play audio backwards?
Some people suggested to read the audio data from end to start and create a copy written from start to end, and then simply play that reversed audio data. Are there existing examples for iOS how this is done? I found an example project called MixerHost, which at some point uses an AudioUnitSampleType holding the audio data that has been read from file, and assigning it to a buffer. This is defined as: typedef SInt32 AudioUnitSampleType; #define kAudioUnitSampleFractionBits 24 And according to Apple: The canonical audio sample type for audio units and other audio processing in iPhone OS is