iOS: Bug in the simulator using AudioUnitRender
问题 I have hit yet another iOS simulator bug. My question is, is there some workaround? Bug is this: Load apple's AurioTouch sample Project. and simply print out the number of frames getting received by the render callback (in aurioTouchAppDelegate.mm) static OSStatus PerformThru( void *inRefCon, AudioUnitRenderActionFlags *ioActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, UInt32 inNumberFrames, AudioBufferList *ioData) { printf( "%u, ", (unsigned int)inNumberFrames ); I get