copy-on-write

Are Golang function parameter passed as copy-on-write?

半腔热情 提交于 2019-11-28 00:53:33
I've got the following function: func checkFiles(path string, excludedPatterns []string) { // ... } I'm wondering, since excludedPatterns never changes, should I optimize it by making the var global (and not passing it to the function every time), or does Golang already handle this by passing them as copy-on-write? Edit: I guess I could pass the slice as a pointer, but I'm still wondering about the copy-on-write behavior (if it exists) and whether, in general, I should worry about passing by value or by pointer. Judging from the name of your function, performance can't be that critical to even

Does swift copy on write for all structs?

喜你入骨 提交于 2019-11-27 15:27:29
I know that swift will optimize to copy on write for arrays but will it do this for all structs? For example: struct Point { var x:Float = 0 } var p1 = Point() var p2 = p1 //p1 and p2 share the same data under the hood p2.x += 1 //p2 now has its own copy of the data Hamish Array is implemented with copy-on-write behaviour – you'll get it regardless of any compiler optimisations (although of course, optimisations can decrease the number of cases where a copy needs to happen). At a basic level, Array is just a structure that holds a reference to a heap-allocated buffer containing the elements –

What is implicit sharing?

蹲街弑〆低调 提交于 2019-11-27 05:38:34
问题 I am building a game engine library in C++. A little while back I was using Qt to build an application and was rather fascinated with its use of Implicit Sharing. I am wondering if anybody could explain this technique in greater detail or could offer a simple example of this in action. 回答1: The key idea behind implicit sharing seems to go around using the more common term copy-on-write . The idea behind copy-on-write is to have each object serve as a wrapper around a pointer to the actual

Are Golang function parameter passed as copy-on-write?

自闭症网瘾萝莉.ら 提交于 2019-11-27 04:45:45
问题 I've got the following function: func checkFiles(path string, excludedPatterns []string) { // ... } I'm wondering, since excludedPatterns never changes, should I optimize it by making the var global (and not passing it to the function every time), or does Golang already handle this by passing them as copy-on-write? Edit: I guess I could pass the slice as a pointer, but I'm still wondering about the copy-on-write behavior (if it exists) and whether, in general, I should worry about passing by

Why the address of variable of child process and parent process is same

六眼飞鱼酱① 提交于 2019-11-26 22:47:24
Here is my code int main() { pid_t pid; int y = 3; if ( (pid = fork()) <0 ) return -1;; if( pid == 0 ) /* child */ { printf(" before: %d %p\n", y, &y ); y *= 10; printf("after: %d %p\n", y, &y ); } else /* father */ { sleep(1); printf("father: %d %p\n" , y , &y ); } return 0; } The output of the program is like following: before: 3 ffbff440 after: 30 ffbff440 father: 3 ffbff440 My question is why is address of variable of child and parent same but the value different? paxdiablo Because it's a virtual address, not a physical one. Each process gets its own address space (for example, a 32-bit

What is copy-on-write?

拥有回忆 提交于 2019-11-26 18:11:46
I would like to know what copy-on-write is and what it is used for? The term 'copy-on-write array' is mentioned several times in the Sun JDK tutorials but I didn't understand what it meant. I was going to write up my own explanation but this Wikipedia article pretty much sums it up. Here is the basic concept: Copy-on-write (sometimes referred to as "COW") is an optimization strategy used in computer programming. The fundamental idea is that if multiple callers ask for resources which are initially indistinguishable, you can give them pointers to the same resource. This function can be

Will copy-on-write prevent data duplication on arrays?

生来就可爱ヽ(ⅴ<●) 提交于 2019-11-26 12:31:05
问题 I am programming a web API client in PHP that parses CSV data into associative arrays and I want to protect my users from data-duplication when using these arrays. My users will never be writing to these arrays (theoretically they could but it makes no sense in practice). Now my question is... if my users pass these arrays around as arguments to methods, will PHP\'s copy-on-write mechanism prevent data-duplication or will any method that doesn\'t explicitly accept a reference to an array

Why the address of variable of child process and parent process is same

这一生的挚爱 提交于 2019-11-26 08:26:54
问题 Here is my code int main() { pid_t pid; int y = 3; if ( (pid = fork()) <0 ) return -1;; if( pid == 0 ) /* child */ { printf(\" before: %d %p\\n\", y, &y ); y *= 10; printf(\"after: %d %p\\n\", y, &y ); } else /* father */ { sleep(1); printf(\"father: %d %p\\n\" , y , &y ); } return 0; } The output of the program is like following: before: 3 ffbff440 after: 30 ffbff440 father: 3 ffbff440 My question is why is address of variable of child and parent same but the value different? 回答1: Because it

What is copy-on-write?

╄→尐↘猪︶ㄣ 提交于 2019-11-26 06:13:13
问题 I would like to know what copy-on-write is and what it is used for? The term \'copy-on-write array\' is mentioned several times in the Sun JDK tutorials but I didn\'t understand what it meant. 回答1: I was going to write up my own explanation but this Wikipedia article pretty much sums it up. Here is the basic concept: Copy-on-write (sometimes referred to as "COW") is an optimization strategy used in computer programming. The fundamental idea is that if multiple callers ask for resources which

Legality of COW std::string implementation in C++11

青春壹個敷衍的年華 提交于 2019-11-25 23:30:32
问题 It had been my understanding that copy-on-write is not a viable way to implement a conforming std::string in C++11, but when it came up in discussion recently I found myself unable to directly support that statement. Am I correct that C++11 does not admit COW based implementations of std::string ? If so, is this restriction explicitly stated somewhere in the new standard (where)? Or is this restriction implied, in the sense that it is the combined effect of the new requirements on std::string