robust algorithm for surface reconstruction from 3D point cloud?
I am trying to figure out what algorithms there are to do surface reconstruction from 3D range data. At a first glance, it seems that the Ball pivoting algorithm ( BPA ) and Poisson surface reconstruction are the more established methods? What are the established, more robust algorithm in the field other than BPA and Poisson surface reconstruction algorithm? Recommended research publications? Is there available source code? libeako I have been facing this dilemma for some months now, and made exhaustive research. Algorithms Mainly there are 2 categories of algorithms: computation geometry, and