shortest paths & geodesics
given a mesh made entirely of quads, where every vertex has valence n (with n >= 3), and does not lie on the same plane, I need to find the distance of every vertex in the mesh from a closed set of seed vertices. That is, given one or more mesh vertices (a seed set), I need to build a distance map that stores the distance of each mesh vertex from the seed set (which will have distance 0 from themselves). after spending some time searching for possible solutions, I got the following picture: 1) it is not trivial, and different approaches have been developed during the last 20 years or so 2)