Sprite Kit collisions for multiple collisions
问题 I have looked, and have found answers for single collisions, but I am looking for a way to detect more than one type of collision. I am making a game where there are 3 collisions I would like. The user plane colliding with enemy bullets, the user's bullet colliding with the enemy plane (which i have working already), and the enemy bullet and user bullet colliding. I have all the categoryBitMask and contactTestBitMask set up and correct. Here is my delegate method. - (void) didBeginContact: